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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef GLOWINGSCENE_H
#define GLOWINGSCENE_H
#include <graphics/Program.h>
#include "../Scene.h"
class GlowingScene: public Scene {
public:
GlowingScene(int width, int height);
virtual ~GlowingScene() {};
bool setUpContext();
bool setUpTextures();
bool setUpMeshes();
bool tearDown();
bool draw();
protected:
bool setUpPrograms();
Matrix* setUpModelMatrix();
Matrix* setUpViewMatrix();
Matrix* setUpProjectionMatrix(float width, float height);
bool updateSceneGraphs(int frame);
private:
GLuint mFboId;
Program* mMainProgram;
Program* mBlurProgram;
float mFboWidth;
float mFboHeight;
float mFboRatio;
Matrix* mFboModelMatrix;
Matrix* mFboViewMatrix;
Matrix* mFboProjectionMatrix;
};
#endif