blob: 52fac43bfa693b8d601770e2ff1b03cce1677952 [file] [log] [blame]
* Copyright (C) 2013 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
#include <graphics/Renderer.h>
class ShaderPerfRenderer: public Renderer {
ShaderPerfRenderer(ANativeWindow* window, bool offscreen, int workload);
virtual ~ShaderPerfRenderer() {};
bool setUp();
void drawWorkload();
GLuint mTextureId;
GLuint mTextureUniformHandle;
GLuint mPositionHandle;
GLuint mTexCoordHandle;
GLuint mSeedUniformHandle;