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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef PIXELOUTPUTRENDERER_H
#define PIXELOUTPUTRENDERER_H
#include <graphics/Renderer.h>
class PixelOutputRenderer: public Renderer {
public:
PixelOutputRenderer(ANativeWindow* window, bool offscreen, int workload);
virtual ~PixelOutputRenderer() {};
bool setUp();
bool tearDown();
void drawWorkload();
private:
GLuint mTextureId;
GLuint mTextureUniformHandle;
GLuint mPositionHandle;
GLuint mTexCoordHandle;
};
#endif