)]}'
{
  "commit": "81f65c03e76a30a570036fe90c02764e5f185b10",
  "tree": "f54f11b9a8021f135681953eac7be4ddb6a580ca",
  "parents": [
    "2aff975e54aab285ea5eb83e03db5a43febc462c"
  ],
  "author": {
    "name": "Nader Jawad",
    "email": "njawad@google.com",
    "time": "Thu Sep 03 14:15:44 2020 -0700"
  },
  "committer": {
    "name": "Nader Jawad",
    "email": "njawad@google.com",
    "time": "Tue Sep 22 12:02:23 2020 -0700"
  },
  "message": "Added tests to verify BlurShader edge treatments\n\nAdded tests to verify the default edge treatment to\nuse transparent pixels for blur kernels that extend\nbeyond the source as well as to use edge pixels.\n\nBlurring with a large radius and sampling transparent\npixels should generate a result that is mostly transparent.\nHowever, blurring with a large radius and sampling the edge\npixels of the source should yield a result that matches\nthe source content more closely.\n\nFixes: 167714368\nTest: this\nChange-Id: Ib67472de0fde4eece0d236c53e67ddb7beb490e9\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "455f59e15ab0ef15e31255b9bfdeeeac1307c00a",
      "old_mode": 33188,
      "old_path": "tests/tests/graphics/src/android/graphics/cts/Shader_TileModeTest.java",
      "new_id": "b7c7a188bf89182975b81c63460bdc80a4b6d920",
      "new_mode": 33188,
      "new_path": "tests/tests/graphics/src/android/graphics/cts/Shader_TileModeTest.java"
    },
    {
      "type": "modify",
      "old_id": "ab06e131c00e3cc1aaf0cc5c8b29af328ca4124d",
      "old_mode": 33188,
      "old_path": "tests/tests/uirendering/src/android/uirendering/cts/testclasses/ShaderTests.java",
      "new_id": "29a50c9d4a13908ceef5af1add7685f9979af1c9",
      "new_mode": 33188,
      "new_path": "tests/tests/uirendering/src/android/uirendering/cts/testclasses/ShaderTests.java"
    }
  ]
}
