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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except
* in compliance with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software distributed under the License
* is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express
* or implied. See the License for the specific language governing permissions and limitations under
* the License.
*/
#ifndef REFERENCERENDERER_H
#define REFERENCERENDERER_H
#include "scene/Scene.h"
#include <graphics/Mesh.h>
#include <graphics/Renderer.h>
class ReferenceRenderer: public Renderer {
public:
ReferenceRenderer(ANativeWindow* window);
virtual ~ReferenceRenderer() {};
bool setUp();
bool tearDown();
bool update(int frame);
void drawWorkload();
double mSetUpTimes[4];
static const int FRAMES_PER_SCENE = 500;
static const int NUM_SCENES = 2;
static const int NUM_SETUP_TIMES = 4;
private:
Scene* mScenes[NUM_SCENES];
Scene* mCurrentScene;
};
#endif