blob: 3bc197e2e43719f68314778fccb22de5bd4e580d [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdio.h>
#include <stdlib.h>
#include "attach_shader_ten.h"
#include "common.h"
#include "shader.h"
#define LOG_TAG "attach_shader_ten"
#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)
Data attachShaderTen(){
GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader);
GLuint program = glCreateProgram();
glAttachShader(program, fragmentShader);
GLsizei maxCount = 10;
GLsizei count;
GLuint shaders[maxCount];
glGetAttachedShaders(program, maxCount,
&count,
shaders);
LOGI("Attached Shader First element : %d\n", *shaders);
LOGI("ShaderCount %d\n", count);
GLint error = glGetError();
Data data = {error, count, -1};
glDeleteShader(fragmentShader);
glDeleteProgram(program);
return data;
}