5.10. Professional Audio
If device implementations report support for feature
android.hardware.audio.pro via the android.content.pm.PackageManager class, they:
- [C-1-1] MUST report support for feature
- [C-1-2] MUST have the continuous round-trip audio latency, as defined in section 5.6 Audio Latency, MUST be 20 milliseconds or less and SHOULD be 10 milliseconds or less over at least one supported path.
- [C-1-3] MUST include a USB port(s) supporting USB host mode and USB peripheral mode.
- [C-1-4] MUST report support for feature
- [C-1-5] MUST meet latencies and USB audio requirements using both the OpenSL ES PCM buffer queue and AAudio native audio APIs.
- [SR] Are STRONGLY RECOMMENDED to provide a consistent level of CPU performance while audio is active and CPU load is varying. This should be tested using SimpleSynth commit 1bd6391. The SimpleSynth app needs to be run with below parameters and achieve zero underruns after 10 minutes:
- Work cycles: 200,000
- Variable load: ON (this will switch between 100% and 10% of the work cycles value every 2 seconds and is designed to test CPU governor behavior)
- Stabilized load: OFF
- SHOULD minimize audio clock inaccuracy and drift relative to standard time.
- SHOULD minimize audio clock drift relative to the CPU
CLOCK_MONOTONIC when both are active.
- SHOULD minimize audio latency over on-device transducers.
- SHOULD minimize audio latency over USB digital audio.
- SHOULD document audio latency measurements over all paths.
- SHOULD minimize jitter in audio buffer completion callback entry times, as this affects usable percentage of full CPU bandwidth by the callback.
- SHOULD provide zero audio underruns (output) or overruns (input) under normal use at reported latency.
- SHOULD provide zero inter-channel latency difference.
- SHOULD minimize MIDI mean latency over all transports.
- SHOULD minimize MIDI latency variability under load (jitter) over all transports.
- SHOULD provide accurate MIDI timestamps over all transports.
- SHOULD minimize audio signal noise over on-device transducers, including the period immediately after cold start.
- SHOULD provide zero audio clock difference between the input and output sides of corresponding end-points, when both are active. Examples of corresponding end-points include the on-device microphone and speaker, or the audio jack input and output.
- SHOULD handle audio buffer completion callbacks for the input and output sides of corresponding end-points on the same thread when both are active, and enter the output callback immediately after the return from the input callback. Or if it is not feasible to handle the callbacks on the same thread, then enter the output callback shortly after entering the input callback to permit the application to have a consistent timing of the input and output sides.
- SHOULD minimize the phase difference between HAL audio buffering for the input and output sides of corresponding end-points.
- SHOULD minimize touch latency.
- SHOULD minimize touch latency variability under load (jitter).
- SHOULD have a latency from touch input to audio output of less than or equal to 40 ms.
If device implementations meet all of the above requirements, they:
If device implementations include a 4 conductor 3.5mm audio jack, they:
If device implementations omit a 4 conductor 3.5mm audio jack and include a USB port(s) supporting USB host mode, they:
- [C-3-1] MUST implement the USB audio class.
- [C-3-2] MUST have a continuous round-trip audio latency of 20 milliseconds or less over the USB host mode port using USB audio class.
- The continuous round-trip audio latency SHOULD be 10 milliseconds or less over the USB host mode port using USB audio class.
If device implementations include an HDMI port, they:
- [C-4-1] MUST support output in stereo and eight channels at 20-bit or 24-bit depth and 192 kHz without bit-depth loss or resampling, in at least one configuration.