tag | 80989e28a0abc46a9d21124112e1a60a77986c9b | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Tue Jul 14 15:05:23 2020 -0700 |
object | 726d2e60853ac01bb975c3e98fc71412e5e95225 |
Android R Beta 2
commit | 726d2e60853ac01bb975c3e98fc71412e5e95225 | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Thu Jul 02 09:03:54 2020 -0700 |
committer | Colin Cross <ccross@android.com> | Thu Jul 02 09:04:03 2020 -0700 |
tree | 15c664536c837434ab7baf4592255d05c877c9bf | |
parent | d877dde242324136778d4114161cd1428428c6dc [diff] | |
parent | e635dc0568690809235cf91c10cd648fe6414c21 [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Add ReplaceDependeciesIf to allow for conditional replacement Test: m checkbuild Change-Id: Iff96881da42c7ea3c3594d2ff2451215c38c4cdc
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.