tag | e8527c2a2f1ce1ef0543af94a07b34bb394ac52f | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Tue Jan 09 17:52:30 2018 -0800 |
object | 3a89d1ce9fe7a5160ee87ee11f99edbf540020fc |
Android CTS 7.1 Release 13 (4486237)
commit | 3a89d1ce9fe7a5160ee87ee11f99edbf540020fc | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Wed Jan 13 16:43:18 2016 -0800 |
committer | Dan Willemsen <dwillemsen@google.com> | Wed Jan 13 16:43:18 2016 -0800 |
tree | e27b4933194b4872d6825dfa30bdc7f055377574 | |
parent | 2fb2b42e67ed82e4da50b2b68de4c109591e0ffd [diff] | |
parent | 24d81001677743c3ebffe32a2a48c7036974d1fb [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: docs: Allow propery structs to contain non-struct ptrs Catch panics in build logic Colorize errors
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.