tag | c6a002814ea2cd87d82873db3458b6660b895dc0 | |
---|---|---|
tagger | The Android Open Source Project <initial-contribution@android.com> | Wed Oct 26 16:20:13 2016 -0700 |
object | 41a4f8811495a0a3e260ac7342cf255c33c2005b |
Android CTS 7.0 Release 2 (3340807)
commit | 41a4f8811495a0a3e260ac7342cf255c33c2005b | [log] [tgz] |
---|---|---|
author | The Android Automerger <android-build@google.com> | Thu Jan 14 05:30:48 2016 -0800 |
committer | The Android Automerger <android-build@google.com> | Thu Jan 14 05:30:48 2016 -0800 |
tree | e27b4933194b4872d6825dfa30bdc7f055377574 | |
parent | 3a89d1ce9fe7a5160ee87ee11f99edbf540020fc [diff] | |
parent | 53bcb166c1741e09d37fcf92431eb12819b65fd3 [diff] |
merge in nyc-release history after reset to master
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.