tag | 199c4db749a332865ef39a32a6dbdbb909c994d2 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Wed Feb 14 14:00:43 2018 -0800 |
object | 41a4f8811495a0a3e260ac7342cf255c33c2005b |
Android CTS 7.0 Release 18 (4581285)
commit | 41a4f8811495a0a3e260ac7342cf255c33c2005b | [log] [tgz] |
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author | The Android Automerger <android-build@google.com> | Thu Jan 14 05:30:48 2016 -0800 |
committer | The Android Automerger <android-build@google.com> | Thu Jan 14 05:30:48 2016 -0800 |
tree | e27b4933194b4872d6825dfa30bdc7f055377574 | |
parent | 3a89d1ce9fe7a5160ee87ee11f99edbf540020fc [diff] | |
parent | 53bcb166c1741e09d37fcf92431eb12819b65fd3 [diff] |
merge in nyc-release history after reset to master
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.