Add --empty-ninja-file for test usecases

In cases that we want to run blueprint-based builds in many
configurations to verify all of the logic works without errors, but
don't care about running the final ninja file, writing it out only
wastes time and disk space. So add a --empty-ninja-file option that
writes out an empty ninja file instead.

Our specific use case (Soong's build_test / multiproduct_kati) runs
Soong several hundred times for different configurations, and the ninja
files are around 1GB, which leads to several hundred gigabytes of disk
writes (and persistent use during incremental generation).

Change-Id: I0198dfb2f744ce22284c05d5214dac2ab5dc9700
4 files changed
tree: 17d0d06270afcb6fd210f85003e574b6674c84f6
  1. bootstrap/
  2. bpfmt/
  3. bpmodify/
  4. deptools/
  5. gotestmain/
  6. gotestrunner/
  7. loadplugins/
  8. microfactory/
  9. parser/
  10. pathtools/
  11. proptools/
  12. tests/
  13. .gitignore
  14. .travis.fix-fork.sh
  15. .travis.gofmt.sh
  16. .travis.install-ninja.sh
  17. .travis.yml
  18. blueprint.bash
  19. blueprint_impl.bash
  20. Blueprints
  21. bootstrap.bash
  22. context.go
  23. context_test.go
  24. CONTRIBUTING.md
  25. doc.go
  26. glob.go
  27. glob_test.go
  28. go.mod
  29. LICENSE
  30. live_tracker.go
  31. mangle.go
  32. module_ctx.go
  33. name_interface.go
  34. ninja_defs.go
  35. ninja_strings.go
  36. ninja_strings_test.go
  37. ninja_writer.go
  38. ninja_writer_test.go
  39. package_ctx.go
  40. README.md
  41. scope.go
  42. singleton_ctx.go
  43. splice_modules_test.go
  44. unpack.go
  45. unpack_test.go
  46. visit_test.go
README.md

Blueprint Build System

Build Status

Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.