commit | f0e6d47072e7b5714f23b97473afb03e61a2ee8b | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Wed Feb 05 17:41:15 2020 -0800 |
committer | Colin Cross <ccross@android.com> | Wed Feb 05 17:41:15 2020 -0800 |
tree | b4a4187ad4f4e14cff184dbd08c8bcfcd35e5340 | |
parent | 5b1a877f0a18a55cab0142e90155fdbb488ff9ca [diff] | |
parent | c42ef965a0b1d20efcf6d9bc3be001bef4e5199c [diff] |
Merge remote-tracking branch 'aosp/upstream' into uppercase_properties * aosp/upstream: Fix PropertyNameForField for X86. Support unpacking capitalized property names Make ninjaString an interface Fixes: 148865218 Test: m checkbuild Change-Id: I3680cd261bf420601a7b943e21acde6837ae8619
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.