commit | e7daa22927a01d442f851550843eac9395be2dcd | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Wed Mar 11 14:35:41 2015 -0700 |
committer | Colin Cross <ccross@android.com> | Thu Mar 12 17:36:54 2015 -0700 |
tree | a1e183d44a1b4e5988b433cf4819e10c0e692844 | |
parent | ed342d983cbb5b51187ad2ff60c2ba39d533ca47 [diff] |
Rework the way variant names are stored Replace the array of mutator name/variant name pairs with a map of mutator name to variant name, and store the string variant name separately. Change-Id: I181c2fcb05724c8755b90aaf866fdce9ef720b01
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja (http://martine.github.io/ninja/) manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific langauge to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.