commit | e5dbb9140df30f08da1c32c4fbc8d6679110d9fc | [log] [tgz] |
---|---|---|
author | Chris Parsons <cparsons@google.com> | Tue Nov 10 16:12:38 2020 -0500 |
committer | Chris Parsons <cparsons@google.com> | Tue Nov 10 16:14:21 2020 -0500 |
tree | 60ea60c297f47c2b26082c8b2de1771618475831 | |
parent | 8e7ee04085e18bd34981150b2b71a9744814cecb [diff] | |
parent | 660bb7a3e581ce83b55dbac702b5f732382b22e8 [diff] |
Merge remote-tracking branch 'upstream/master' into pull-upstream-3 * upstream/master: Remove unnecessary depFile parameter from GlobFile Create early-exit hook StopBeforeWriteNinja Test: m nothing Test: Treehugger Change-Id: I0f9ed211f99c2e4d3d208237a7b00f7cd9cd0af4
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.