commit | e0d935660bdc3991cf5d9208a7538855a8afcca7 | [log] [tgz] |
---|---|---|
author | colincross <github@colincross.com> | Tue Apr 10 17:28:36 2018 -0700 |
committer | GitHub <noreply@github.com> | Tue Apr 10 17:28:36 2018 -0700 |
tree | a8cac5b16dc1181c2102d9054f52b8dd411c80d2 | |
parent | 4106611b2697abebed71545121eafddea2572379 [diff] | |
parent | de3ef3a66e2979e4390768f0b066d560844d69c3 [diff] |
Merge pull request #206 from colincross/booldefault Add proptools.BoolDefault and proptools.StringDefault
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.