commit | c23756ff58a75fe5d24c7f0e098784e30dcc03d4 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Fri Jul 19 13:05:18 2019 -0700 |
committer | Colin Cross <ccross@android.com> | Fri Jul 19 13:05:53 2019 -0700 |
tree | 22e2bee6e2b0f30bd1bf10a95d50452e1686045b | |
parent | d6d76f814ed3bbfaf6681289d5e5763de7e427fc [diff] | |
parent | 876099e5e7305332b0eed7f5bf64927b21905766 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Revert "Put the primary builder into the console pool" Fix/improve comments on prepending/appending props Fixes: 137593206 Test: m checkbuild Change-Id: Ibed0bfa25cc26fd4382772e93ae6ddf07ab3d9fc
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.