commit | c02745a845858b8513f92926e9733715c0209ee5 | [log] [tgz] |
---|---|---|
author | Yuchen Wu <yuchenericwu@google.com> | Wed Mar 02 16:40:39 2016 -0800 |
committer | Yuchen Wu <yuchenericwu@google.com> | Thu Mar 03 15:53:50 2016 -0800 |
tree | 5b74e68a09ed56b0375b825af64bd35b6958c7ec | |
parent | 9c4e0508527a420e2a957e09c3ce8e898e8d4090 [diff] |
walkDeps: Fixed bug on non-walked, visited deps. visited map was not being updated when the dependency was being visited, only if it was being walked. This led to cases where duplicate traversals were possible.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.