commit | b11c0bacea76df518c4445671da74f0dc93a953d | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Mon Oct 23 15:05:58 2017 -0700 |
committer | Colin Cross <ccross@android.com> | Mon Oct 23 15:06:02 2017 -0700 |
tree | 3f11f3281e7cf71ca92444740052aa1e2386a119 | |
parent | cb72d665707a2c14661159b7527f8f3adc1209bd [diff] | |
parent | c63f1fd784d138fa9d4e9a5af8c7d851c349a715 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Finish switching blueprint back to the original Blueprints format Have bpfmt show usage when run without any arguments Refactor in preparation to detect when stdout is the input file Add file locking to microfactory Utils to support removing duplicate shared_libs Test: m checkbuild Change-Id: Ibeb8e48a6c0fa3669e78d034bff89ba6faa6ccc4
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.