tag | 488909eb726f9422f0e72634b8af3689467598f8 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Mon Aug 07 16:41:39 2017 -0700 |
object | 8d20586d568d04037c258a25a5350676276351ab |
Android o preview 4
commit | 8d20586d568d04037c258a25a5350676276351ab | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Fri Jun 23 12:41:56 2017 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Fri Jun 23 12:50:04 2017 -0700 |
tree | dabd05c105004d1690775c3f4ff104fe63fbc4b5 | |
parent | fb512bafecea2e40bc1ec1cf5dd265f8a3779ce7 [diff] | |
parent | d6ffd7c59f917d2188d0486d8d4d30103c27cc43 [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Fix glob deps for non-wild patterns Bug: 62681490 Test: built in tests Change-Id: If234f02b43a87e5ea63dfda1c163de211d964533
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.