commit | 83cedbec8582347a12b4233a34b269eebab3b0e6 | [log] [tgz] |
---|---|---|
author | Colin Cross <ccross@android.com> | Fri Nov 20 17:01:25 2015 -0800 |
committer | Colin Cross <ccross@android.com> | Fri Nov 20 17:26:52 2015 -0800 |
tree | ec18cfd7c6f071300642f0cd3312ba772a39b21c | |
parent | 5c11f817e1c09deaa0fc23b49d8defa679fc2f61 [diff] |
Fix ZeroProperties bug on nested interfaces ZeroProperties was setting nested structs to their zero value, even if they contained an interface that should be recursed into, not replaced with nil.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.