commit | 6f902c4134e52c635977821900e439c7b9b0675c | [log] [tgz] |
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author | Colin Cross <ccross@android.com> | Mon May 04 08:30:27 2020 -0700 |
committer | Colin Cross <ccross@android.com> | Mon May 04 08:30:27 2020 -0700 |
tree | dbfd1d5ee869a48a0a5b291160eeec9a6f6052d4 | |
parent | ec5085e613aefc6f3e4037823bd67d9caed804f0 [diff] | |
parent | b0fe51a0c2724ab9b44e015c5fc7bf0f747847f6 [diff] |
Merge remote-tracking branch 'aosp/upstream' * aosp/upstream: Run LoadHooks before registering module Bug: 155462403 Test: treehugger Change-Id: I649f2a524f200d696b038ee6bc99d95308e1b475
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.