commit | 3bbc581d99514f0a0b32f5dc088be282a2190559 | [log] [tgz] |
---|---|---|
author | Jiyong Park <jiyong@google.com> | Tue Nov 19 12:18:35 2019 +0900 |
committer | Jiyong Park <jiyong@google.com> | Tue Nov 19 12:18:35 2019 +0900 |
tree | a12350492c5374279a8880e7b09437f4af42ef58 | |
parent | 24f0b26d9029b6ed0e3cbc1ad7ec18eb6abb5bff [diff] | |
parent | cecffaf05e7fbb0fe0d450891939375a770acd4f [diff] |
Merge remote-tracking branch 'upstream/master' into merge * upstream/master: Slice properties can be replaced Test: TH Change-Id: I46603fde9d5824c4a2e633b8d2c81a6b6a5d6e7d
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.