commit | 56a06b3c06879bbf2b98b36387b454a82e5ba7e5 | [log] [tgz] |
---|---|---|
author | Chris Parsons <cparsons@google.com> | Wed May 20 13:50:58 2020 -0400 |
committer | Chris Parsons <cparsons@google.com> | Wed May 20 13:50:58 2020 -0400 |
tree | e99319f937ddd72799d36f7d799007259ad08f9e | |
parent | 2bcc43c60f4a24a067ff5c11e2d752100505c4b3 [diff] |
Add a getter for ModuleListFile to SingletonContext
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.