commit | ca6940754e254cf88e3371e0a6fdf18a1417040a | [log] [tgz] |
---|---|---|
author | asmundak <23563312+asmundak@users.noreply.github.com> | Wed Mar 04 14:55:25 2020 -0800 |
committer | GitHub <noreply@github.com> | Wed Mar 04 14:55:25 2020 -0800 |
tree | f52d9d777dd620497585cb863cac9c1c6662e026 | |
parent | 03d3ee51f62c8453ed5d034579fc10a9ec4bd896 [diff] | |
parent | de4d9f94ac235bfe9d809733c19059841ba6b090 [diff] |
Merge pull request #288 from asmundak/master Fix the bug in buildPropertyMap in the previous commit.
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.