commit | 1b4e8b7263d81d4da5b78f8a27ef374e2061166e | [log] [tgz] |
---|---|---|
author | Sasha Smundak <asmundak@google.com> | Mon Mar 02 19:46:31 2020 -0800 |
committer | Sasha Smundak <asmundak@google.com> | Mon Mar 02 19:48:12 2020 -0800 |
tree | 8689ebe66b7de74c7af53fee85001bcf8b7f1243 | |
parent | 59a3a23e92cb5baa54dce5515f4f0ec43edd7ec9 [diff] | |
parent | 86497ca7956b690a08a6e93ffe09e9dd18866cce [diff] |
Merge remote-tracking branch 'upstream/master' into upstream_merge * upstream/master: Implement list of maps Test: internal tests are run during 'm nothing' Change-Id: I48723e00501de59c3d0946b6031de50957e313f7
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.