commit | 0c42d4b31de3ee36c483c830b137829d134b02ce | [log] [tgz] |
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author | Dan Willemsen <dwillemsen@google.com> | Tue May 31 18:30:26 2016 -0700 |
committer | Dan Willemsen <dwillemsen@google.com> | Tue May 31 18:30:35 2016 -0700 |
tree | 8f1dd178b49fe521bea1ef11c558945b2ffb5040 | |
parent | 3d5a0af83ae309691dd861e6cfc041dd64af2ccd [diff] | |
parent | 92077ac02429e7849d8623b9b7e938653e3a6449 [diff] |
Merge remote-tracking branch 'aosp/upstream' into master * aosp/upstream: Add blueprint_go_binary for user-run tools Change-Id: I3bcd4819be9915e2a8cd36a7f445de1dd56dc3f4
Blueprint is a meta-build system that reads in Blueprints files that describe modules that need to be built, and produces a Ninja manifest describing the commands that need to be run and their dependencies. Where most build systems use built-in rules or a domain-specific language to describe the logic for converting module descriptions to build rules, Blueprint delegates this to per-project build logic written in Go. For large, heterogenous projects this allows the inherent complexity of the build logic to be maintained in a high-level language, while still allowing simple changes to individual modules by modifying easy to understand Blueprints files.