blob: 31aaaa924c83d7a10dc88917bcab4460091484c4 [file] [log] [blame]
/*-
* Copyright (c) 2005 David Schultz <das@FreeBSD.ORG>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#include <sys/cdefs.h>
/* __FBSDID("$FreeBSD: src/lib/msun/src/s_fmaf.c,v 1.1 2005/01/22 09:53:18 das Exp $"); */
/*
* Fused multiply-add: Compute x * y + z with a single rounding error.
*
* A double has more than twice as much precision than a float, so
* direct double-precision arithmetic suffices.
*
* XXX We are relying on the compiler to convert from double to float
* using the current rounding mode and with the appropriate
* side-effects. But on at least one platform (gcc 3.4.2/sparc64),
* this appears to be too much to ask for. The precision
* reduction should be done manually.
*/
float
fmaf(float x, float y, float z)
{
return ((double)x * y + z);
}