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* Copyright (C) 2015 The Android Open Source Project
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* See the License for the specific language governing permissions and
* limitations under the License.
#include <memory>
#include <set>
#include <string>
#include <unordered_map>
#include <vector>
#include "base/locks.h"
#include "base/macros.h"
#include "jni.h"
namespace art {
namespace gc {
namespace space {
class ImageSpace;
} // namespace space
} // namespace gc
class ClassLoaderContext;
class DexFile;
class OatFile;
// Class for dealing with oat file management.
// This class knows about all the loaded oat files and provides utility functions. The oat file
// pointers returned from functions are always valid.
class OatFileManager {
// Add an oat file to the internal accounting, std::aborts if there already exists an oat file
// with the same base address. Returns the oat file pointer from oat_file.
const OatFile* RegisterOatFile(std::unique_ptr<const OatFile> oat_file)
void UnRegisterAndDeleteOatFile(const OatFile* oat_file)
// Find the first opened oat file with the same location, returns null if there are none.
const OatFile* FindOpenedOatFileFromOatLocation(const std::string& oat_location) const
// Find the oat file which contains a dex files with the given dex base location,
// returns null if there are none.
const OatFile* FindOpenedOatFileFromDexLocation(const std::string& dex_base_location) const
// Returns the boot image oat files.
std::vector<const OatFile*> GetBootOatFiles() const;
// Returns the first non-image oat file in the class path.
const OatFile* GetPrimaryOatFile() const REQUIRES(!Locks::oat_file_manager_lock_);
// Returns the oat files for the images, registers the oat files.
// Takes ownership of the imagespace's underlying oat files.
std::vector<const OatFile*> RegisterImageOatFiles(
const std::vector<gc::space::ImageSpace*>& spaces)
// Finds or creates the oat file holding dex_location. Then loads and returns
// all corresponding dex files (there may be more than one dex file loaded
// in the case of multidex).
// This may return the original, unquickened dex files if the oat file could
// not be generated.
// Returns an empty vector if the dex files could not be loaded. In this
// case, there will be at least one error message returned describing why no
// dex files could not be loaded. The 'error_msgs' argument must not be
// null, regardless of whether there is an error or not.
// This method should not be called with the mutator_lock_ held, because it
// could end up starving GC if we need to generate or relocate any oat
// files.
std::vector<std::unique_ptr<const DexFile>> OpenDexFilesFromOat(
const char* dex_location,
jobject class_loader,
jobjectArray dex_elements,
/*out*/ const OatFile** out_oat_file,
/*out*/ std::vector<std::string>* error_msgs)
REQUIRES(!Locks::oat_file_manager_lock_, !Locks::mutator_lock_);
void DumpForSigQuit(std::ostream& os);
void SetOnlyUseSystemOatFiles(bool assert_no_files_loaded);
enum class CheckCollisionResult {
// Check that the class loader context of the given oat file matches the given context.
// This will perform a check that all class loaders in the chain have the same type and
// classpath.
// If the context is null (which means the initial class loader was null or unsupported)
// this returns kSkippedUnsupportedClassLoader.
// If the context does not validate the method will check for duplicate class definitions of
// the given oat file against the oat files (either from the class loaders if possible or all
// non-boot oat files otherwise).
// Return kPerformedHasCollisions if there are any class definition collisions in the oat_file.
CheckCollisionResult CheckCollision(const OatFile* oat_file,
const ClassLoaderContext* context,
/*out*/ std::string* error_msg) const
const OatFile* FindOpenedOatFileFromOatLocationLocked(const std::string& oat_location) const
// Return true if we should accept the oat file.
bool AcceptOatFile(CheckCollisionResult result) const;
// Return true if we should attempt to load the app image.
bool ShouldLoadAppImage(CheckCollisionResult check_collision_result,
const OatFile* source_oat_file,
ClassLoaderContext* context,
std::string* error_msg);
std::set<std::unique_ptr<const OatFile>> oat_files_ GUARDED_BY(Locks::oat_file_manager_lock_);
// Only use the compiled code in an OAT file when the file is on /system. If the OAT file
// is not on /system, don't load it "executable".
bool only_use_system_oat_files_;
} // namespace art