Graphics Models

There are three components to the graphics model, each modeling EGL memory use:

  1. For each android.view.TextureView instance: 2 * (4 * width * height)

  2. For each android.view.Surface$HwuiContext instance: 3 * (4 * width * height)

  3. For each initialized android.view.ThreadedRenderer: 3 * (4 * width * height)

Note: 4 is the number of bytes per pixel. 2 or 3 is the maximum number of buffers that may be allocated.

The actionable breakdown is the breakdown by TextureView, Surface$HwuiContext and ThreadedRenderer instance, with further details about the width and height associated with each instance.

For example, an application with a single 64x256 TextureView instance will be shown as taking up 128 KB.