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/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_COMPILER_OPTIMIZING_LINEAR_ORDER_H_
#define ART_COMPILER_OPTIMIZING_LINEAR_ORDER_H_
#include "nodes.h"
namespace art {
// Linearizes the 'graph' such that:
// (1): a block is always after its dominator,
// (2): blocks of loops are contiguous.
//
// Storage is obtained through 'allocator' and the linear order it computed
// into 'linear_order'. Once computed, iteration can be expressed as:
//
// for (HBasicBlock* block : linear_order) // linear order
//
// for (HBasicBlock* block : ReverseRange(linear_order)) // linear post order
//
void LinearizeGraph(const HGraph* graph,
ArenaAllocator* allocator,
ArenaVector<HBasicBlock*>* linear_order);
} // namespace art
#endif // ART_COMPILER_OPTIMIZING_LINEAR_ORDER_H_