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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_RUNTIME_MEMORY_REGION_H_
#define ART_RUNTIME_MEMORY_REGION_H_
#include <stdint.h>
#include "base/logging.h"
#include "base/macros.h"
#include "base/value_object.h"
#include "globals.h"
namespace art {
// Memory regions are useful for accessing memory with bounds check in
// debug mode. They can be safely passed by value and do not assume ownership
// of the region.
class MemoryRegion FINAL : public ValueObject {
public:
MemoryRegion() : pointer_(nullptr), size_(0) {}
MemoryRegion(void* pointer_in, uintptr_t size_in) : pointer_(pointer_in), size_(size_in) {}
void* pointer() const { return pointer_; }
size_t size() const { return size_; }
size_t size_in_bits() const { return size_ * kBitsPerByte; }
static size_t pointer_offset() {
return OFFSETOF_MEMBER(MemoryRegion, pointer_);
}
uint8_t* start() const { return reinterpret_cast<uint8_t*>(pointer_); }
uint8_t* end() const { return start() + size_; }
template<typename T> T Load(uintptr_t offset) const {
return *ComputeInternalPointer<T>(offset);
}
template<typename T> void Store(uintptr_t offset, T value) const {
*ComputeInternalPointer<T>(offset) = value;
}
template<typename T> T* PointerTo(uintptr_t offset) const {
return ComputeInternalPointer<T>(offset);
}
// Load a single bit in the region. The bit at offset 0 is the least
// significant bit in the first byte.
bool LoadBit(uintptr_t bit_offset) const {
uint8_t bit_mask;
uint8_t byte = *ComputeBitPointer(bit_offset, &bit_mask);
return byte & bit_mask;
}
void StoreBit(uintptr_t bit_offset, bool value) const {
uint8_t bit_mask;
uint8_t* byte = ComputeBitPointer(bit_offset, &bit_mask);
if (value) {
*byte |= bit_mask;
} else {
*byte &= ~bit_mask;
}
}
void CopyFrom(size_t offset, const MemoryRegion& from) const;
// Compute a sub memory region based on an existing one.
MemoryRegion Subregion(uintptr_t offset, uintptr_t size_in) const {
CHECK_GE(this->size(), size_in);
CHECK_LE(offset, this->size() - size_in);
return MemoryRegion(reinterpret_cast<void*>(start() + offset), size_in);
}
// Compute an extended memory region based on an existing one.
void Extend(const MemoryRegion& region, uintptr_t extra) {
pointer_ = region.pointer();
size_ = (region.size() + extra);
}
private:
template<typename T> T* ComputeInternalPointer(size_t offset) const {
CHECK_GE(size(), sizeof(T));
CHECK_LE(offset, size() - sizeof(T));
return reinterpret_cast<T*>(start() + offset);
}
// Locate the bit with the given offset. Returns a pointer to the byte
// containing the bit, and sets bit_mask to the bit within that byte.
uint8_t* ComputeBitPointer(uintptr_t bit_offset, uint8_t* bit_mask) const {
uintptr_t bit_remainder = (bit_offset & (kBitsPerByte - 1));
*bit_mask = (1U << bit_remainder);
uintptr_t byte_offset = (bit_offset >> kBitsPerByteLog2);
return ComputeInternalPointer<uint8_t>(byte_offset);
}
void* pointer_;
size_t size_;
};
} // namespace art
#endif // ART_RUNTIME_MEMORY_REGION_H_