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// Copyright 2011 Google Inc. All Rights Reserved.
#ifndef ART_SRC_CONTEXT_H_
#define ART_SRC_CONTEXT_H_
#include <stddef.h>
#include <stdint.h>
namespace art {
class Frame;
// Representation of a thread's context on the executing machine
class Context {
public:
// Creates a context for the running architecture
static Context* Create();
virtual ~Context() {}
// Read values from callee saves in the given frame. The frame also holds
// the method that holds the layout.
virtual void FillCalleeSaves(const Frame& fr) = 0;
// Set the stack pointer value
virtual void SetSP(uintptr_t new_sp) = 0;
// Set the program counter value
virtual void SetPC(uintptr_t new_pc) = 0;
// Read the given GPR
virtual uintptr_t GetGPR(uint32_t reg) = 0;
// Switch execution of the executing context to this context
virtual void DoLongJump() = 0;
};
class VmapTable {
public:
VmapTable(const uint16_t* table) : table_(table) {
}
uint16_t operator[](size_t i) const {
return table_[i + 1];
}
size_t size() const {
return table_[0];
}
// Is register 'reg' in the context or on the stack?
bool IsInContext(size_t reg, uint32_t& vmap_offset) const {
vmap_offset = 0xEBAD0FF5;
// TODO: take advantage of the registers being ordered
for (size_t i = 0; i < size(); ++i) {
// Stop if we find what we are are looking for...
if (table_[i + 1] == reg) {
vmap_offset = i;
return true;
}
// ...or the INVALID_VREG that marks lr.
// TODO: x86?
if (table_[i + 1] == 0xffff) {
break;
}
}
return false;
}
private:
const uint16_t* table_;
};
} // namespace art
#endif // ART_SRC_CONTEXT_H_