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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ART_COMPILER_DEX_BACKEND_H_
#define ART_COMPILER_DEX_BACKEND_H_
namespace art {
class ArenaAllocator;
class CompiledMethod;
class Backend {
public:
virtual ~Backend() {}
virtual void Materialize() = 0;
virtual CompiledMethod* GetCompiledMethod() = 0;
// Queries for backend support for vectors
/*
* Return the number of bits in a vector register.
* @return 0 if vector registers are not supported, or the
* number of bits in the vector register if supported.
*/
virtual int VectorRegisterSize() { return 0; }
/*
* Return the number of reservable vector registers supported
* @param fp_used ‘true’ if floating point computations will be
* executed while vector registers are reserved.
* @return the number of vector registers that are available
* @note The backend should ensure that sufficient vector registers
* are held back to generate scalar code without exhausting vector
* registers, if scalar code also uses the vector registers.
*/
virtual int NumReservableVectorRegisters(bool fp_used) { return 0; }
protected:
explicit Backend(ArenaAllocator* arena) : arena_(arena) {}
ArenaAllocator* const arena_;
}; // Class Backend
} // namespace art
#endif // ART_COMPILER_DEX_BACKEND_H_