blob: 6b6297b435868515e3270d17f7dec70a3cba6fd8 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "class_loader.h"
#include "class_linker.h"
#include "runtime.h"
namespace art {
bool ClassLoader::use_compile_time_class_path = false;
ClassLoader::Table ClassLoader::compile_time_class_paths_;
const std::vector<const DexFile*>& ClassLoader::GetCompileTimeClassPath(const ClassLoader* class_loader) {
Runtime* runtime = Runtime::Current();
if (class_loader == NULL) {
return runtime->GetClassLinker()->GetBootClassPath();
}
CHECK(ClassLoader::UseCompileTimeClassPath());
Table::const_iterator it = compile_time_class_paths_.find(class_loader);
CHECK(it != compile_time_class_paths_.end());
return it->second;
}
void ClassLoader::SetCompileTimeClassPath(const ClassLoader* class_loader,
std::vector<const DexFile*>& class_path) {
CHECK(!Runtime::Current()->IsStarted());
use_compile_time_class_path = true;
compile_time_class_paths_[class_loader] = class_path;
}
// TODO: get global references for these
Class* PathClassLoader::dalvik_system_PathClassLoader_ = NULL;
PathClassLoader* PathClassLoader::AllocCompileTime(std::vector<const DexFile*>& dex_files) {
CHECK(!Runtime::Current()->IsStarted());
DCHECK(dalvik_system_PathClassLoader_ != NULL);
SirtRef<PathClassLoader> p(down_cast<PathClassLoader*>(dalvik_system_PathClassLoader_->AllocObject()));
SetCompileTimeClassPath(p.get(), dex_files);
return p.get();
}
void PathClassLoader::SetClass(Class* dalvik_system_PathClassLoader) {
CHECK(dalvik_system_PathClassLoader_ == NULL);
CHECK(dalvik_system_PathClassLoader != NULL);
dalvik_system_PathClassLoader_ = dalvik_system_PathClassLoader;
}
void PathClassLoader::ResetClass() {
CHECK(dalvik_system_PathClassLoader_ != NULL);
dalvik_system_PathClassLoader_ = NULL;
}
} // namespace art