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// Copyright (C) 2008 The Android Open Source Project
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// See the License for the specific language governing permissions and
// limitations under the License.
#include <limits.h>
#include <stdint.h>
#include "UniquePtr.h"
#include "globals.h"
#include "logging.h"
#include "mem_map.h"
namespace art {
class Object;
// <offset> is the difference from .base to a pointer address.
// <index> is the index of .bits that contains the bit representing
// <offset>.
#define HB_OFFSET_TO_INDEX(offset_) \
((offset_) / kAlignment / kBitsPerWord)
#define HB_INDEX_TO_OFFSET(index_) \
((index_) * kAlignment * kBitsPerWord)
#define HB_OFFSET_TO_BYTE_INDEX(offset_) \
(HB_OFFSET_TO_INDEX(offset_) * sizeof(*(reinterpret_cast<HeapBitmap*>(0))->words_))
// Pack the bits in backwards so they come out in address order
// when using CLZ.
#define HB_OFFSET_TO_MASK(offset_) \
(1 << (31-(((uintptr_t)(offset_) / kAlignment) % kBitsPerWord)))
class HeapBitmap {
static const size_t kAlignment = 8;
typedef void Callback(Object* obj, void* arg);
typedef void ScanCallback(Object* obj, void* finger, void* arg);
typedef void SweepCallback(size_t numPtrs, Object** ptrs, void* arg);
// Initialize a HeapBitmap so that it points to a bitmap large enough to cover a heap at
// heap_begin of heap_capacity bytes, where objects are guaranteed to be kAlignment-aligned.
static HeapBitmap* Create(const char* name, byte* heap_begin, size_t heap_capacity);
inline void Set(const Object* obj) {
Modify(obj, true);
inline void Clear(const Object* obj) {
Modify(obj, false);
void Clear();
inline bool Test(const Object* obj) {
uintptr_t addr = reinterpret_cast<uintptr_t>(obj);
DCHECK(HasAddress(obj)) << obj;
DCHECK(bitmap_begin_ != NULL);
DCHECK_GE(addr, heap_begin_);
if (addr <= heap_end_) {
const uintptr_t offset = addr - heap_begin_;
return (bitmap_begin_[HB_OFFSET_TO_INDEX(offset)] & HB_OFFSET_TO_MASK(offset)) != 0;
} else {
return false;
bool HasAddress(const void* addr) const;
void VisitRange(uintptr_t base, uintptr_t max, Callback* visitor, void* arg) const;
void Walk(Callback* callback, void* arg);
void ScanWalk(uintptr_t base, uintptr_t max, ScanCallback* thunk, void* arg);
static void SweepWalk(const HeapBitmap& live,
const HeapBitmap& mark,
uintptr_t base, uintptr_t max,
SweepCallback* thunk, void* arg);
// TODO: heap_end_ is initialized so that the heap bitmap is empty, this doesn't require the -1,
// however, we document that this is expected on heap_end_
HeapBitmap(const char* name, MemMap* mem_map, word* bitmap_begin, size_t bitmap_size, const void* heap_begin)
: mem_map_(mem_map), bitmap_begin_(bitmap_begin), bitmap_size_(bitmap_size),
heap_begin_(reinterpret_cast<uintptr_t>(heap_begin)), heap_end_(heap_begin_ - 1),
name_(name) {}
inline void Modify(const Object* obj, bool do_set) {
uintptr_t addr = reinterpret_cast<uintptr_t>(obj);
DCHECK_GE(addr, heap_begin_);
const uintptr_t offset = addr - heap_begin_;
const size_t index = HB_OFFSET_TO_INDEX(offset);
const word mask = HB_OFFSET_TO_MASK(offset);
DCHECK_LT(index, bitmap_size_ / kWordSize);
if (do_set) {
if (addr > heap_end_) {
heap_end_ = addr;
bitmap_begin_[index] |= mask;
} else {
bitmap_begin_[index] &= ~mask;
// Backing storage for bitmap.
UniquePtr<MemMap> mem_map_;
// This bitmap itself, word sized for efficiency in scanning.
word* const bitmap_begin_;
// Size of this bitmap.
const size_t bitmap_size_;
// The base address of the heap, which corresponds to the word containing the first bit in the
// bitmap.
const uintptr_t heap_begin_;
// The highest pointer value ever returned by an allocation from
// this heap. I.e., the highest address that may correspond to a
// set bit. If there are no bits set, (heap_end_ < heap_begin_).
uintptr_t heap_end_;
// Name of this bitmap.
const char* const name_;
} // namespace art