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// Copyright 2011 Google Inc. All Rights Reserved.
#include <vector>
#include "constants.h"
#include "utils.h"
namespace art {
class CompiledMethod {
// Create a CompiledMethod from the oatCompileMethod
CompiledMethod(InstructionSet instruction_set,
const std::vector<uint16_t>& code,
const size_t frame_size_in_bytes,
const uint32_t core_spill_mask,
const uint32_t fp_spill_mask,
const std::vector<uint32_t>& mapping_table,
const std::vector<uint16_t>& vmap_table);
// Add a GC map to a CompiledMethod created by oatCompileMethod
void SetGcMap(const std::vector<uint8_t>& gc_map);
// Create a CompiledMethod from the JniCompiler
CompiledMethod(InstructionSet instruction_set,
const std::vector<uint8_t>& code,
const size_t frame_size_in_bytes,
const uint32_t core_spill_mask,
const uint32_t fp_spill_mask);
InstructionSet GetInstructionSet() const;
const std::vector<uint8_t>& GetCode() const;
size_t GetFrameSizeInBytes() const;
uint32_t GetCoreSpillMask() const;
uint32_t GetFpSpillMask() const;
const std::vector<uint32_t>& GetMappingTable() const;
const std::vector<uint16_t>& GetVmapTable() const;
const std::vector<uint8_t>& GetGcMap() const;
// Aligns an offset from a page aligned value to make it suitable
// for code storage. important to ensure that PC relative value
// computations work out as expected on ARM.
uint32_t AlignCode(uint32_t offset) const;
static uint32_t AlignCode(uint32_t offset, InstructionSet instruction_set);
// returns the difference between the code address and a usable PC.
// mainly to cope with kThumb2 where the lower bit must be set.
size_t CodeDelta() const;
// Returns a pointer suitable for invoking the code at the argument
// code_pointer address. Mainly to cope with kThumb2 where the
// lower bit must be set to indicate Thumb mode.
static const void* CodePointer(const void* code_pointer,
InstructionSet instruction_set);
const InstructionSet instruction_set_;
std::vector<uint8_t> code_;
const size_t frame_size_in_bytes_;
const uint32_t core_spill_mask_;
const uint32_t fp_spill_mask_;
std::vector<uint32_t> mapping_table_;
std::vector<uint16_t> vmap_table_;
std::vector<uint8_t> gc_map_;
class CompiledInvokeStub {
explicit CompiledInvokeStub(std::vector<uint8_t>& code);
const std::vector<uint8_t>& GetCode() const;
std::vector<uint8_t> code_;
} // namespace art