blob: 132510df584a05228caaab33b8fad4ce8533e4c1 [file] [log] [blame]
/**
* Copyright (C) ARM Limited 2010-2013. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation.
*/
#include "OlySocket.h"
#include <stdio.h>
#ifdef WIN32
#include <Winsock2.h>
#else
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h>
#include <netdb.h>
#endif
#include "Logging.h"
#ifdef WIN32
#define CLOSE_SOCKET(x) closesocket(x)
#define SHUTDOWN_RX_TX SD_BOTH
#define snprintf _snprintf
#else
#define CLOSE_SOCKET(x) close(x)
#define SHUTDOWN_RX_TX SHUT_RDWR
#endif
OlySocket::OlySocket(int port, bool multiple) {
#ifdef WIN32
WSADATA wsaData;
if (WSAStartup(0x0202, &wsaData) != 0) {
logg->logError(__FILE__, __LINE__, "Windows socket initialization failed");
handleException();
}
#endif
if (multiple) {
createServerSocket(port);
} else {
createSingleServerConnection(port);
}
}
OlySocket::OlySocket(int port, char* host) {
mFDServer = 0;
createClientSocket(host, port);
}
OlySocket::~OlySocket() {
if (mSocketID > 0) {
CLOSE_SOCKET(mSocketID);
}
}
void OlySocket::shutdownConnection() {
// Shutdown is primarily used to unblock other threads that are blocking on send/receive functions
shutdown(mSocketID, SHUTDOWN_RX_TX);
}
void OlySocket::closeSocket() {
// Used for closing an accepted socket but keeping the server socket active
if (mSocketID > 0) {
CLOSE_SOCKET(mSocketID);
mSocketID = -1;
}
}
void OlySocket::closeServerSocket() {
if (CLOSE_SOCKET(mFDServer) != 0) {
logg->logError(__FILE__, __LINE__, "Failed to close server socket.");
handleException();
}
mFDServer = 0;
}
void OlySocket::createClientSocket(char* hostname, int portno) {
#ifdef WIN32
// TODO: Implement for Windows
#else
char buf[32];
struct addrinfo hints, *res, *res0;
snprintf(buf, sizeof(buf), "%d", portno);
mSocketID = -1;
memset((void*)&hints, 0, sizeof(hints));
hints.ai_family = PF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
if (getaddrinfo(hostname, buf, &hints, &res0)) {
logg->logError(__FILE__, __LINE__, "Client socket failed to get address info for %s", hostname);
handleException();
}
for (res=res0; res!=NULL; res = res->ai_next) {
if ( res->ai_family != PF_INET || res->ai_socktype != SOCK_STREAM ) {
continue;
}
mSocketID = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (mSocketID < 0) {
continue;
}
if (connect(mSocketID, res->ai_addr, res->ai_addrlen) < 0) {
close(mSocketID);
mSocketID = -1;
}
if (mSocketID > 0) {
break;
}
}
freeaddrinfo(res0);
if (mSocketID <= 0) {
logg->logError(__FILE__, __LINE__, "Could not connect to client socket. Ensure ARM Streamline is running.");
handleException();
}
#endif
}
void OlySocket::createSingleServerConnection(int port) {
createServerSocket(port);
mSocketID = acceptConnection();
closeServerSocket();
}
void OlySocket::createServerSocket(int port) {
// Create socket
mFDServer = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP);
if (mFDServer < 0) {
logg->logError(__FILE__, __LINE__, "Error creating server socket");
handleException();
}
// Enable address reuse, another solution would be to create the server socket once and only close it when the object exits
int on = 1;
if (setsockopt(mFDServer, SOL_SOCKET, SO_REUSEADDR, (const char*)&on, sizeof(on)) != 0) {
logg->logError(__FILE__, __LINE__, "Setting server socket options failed");
handleException();
}
// Create sockaddr_in structure, ensuring non-populated fields are zero
struct sockaddr_in sockaddr;
memset((void*)&sockaddr, 0, sizeof(struct sockaddr_in));
sockaddr.sin_family = AF_INET;
sockaddr.sin_port = htons(port);
sockaddr.sin_addr.s_addr = INADDR_ANY;
// Bind the socket to an address
if (bind(mFDServer, (const struct sockaddr*)&sockaddr, sizeof(sockaddr)) < 0) {
logg->logError(__FILE__, __LINE__, "Binding of server socket failed.\nIs an instance already running?");
handleException();
}
// Listen for connections on this socket
if (listen(mFDServer, 1) < 0) {
logg->logError(__FILE__, __LINE__, "Listening of server socket failed");
handleException();
}
}
// mSocketID is always set to the most recently accepted connection
// The user of this class should maintain the different socket connections, e.g. by forking the process
int OlySocket::acceptConnection() {
if (mFDServer <= 0) {
logg->logError(__FILE__, __LINE__, "Attempting multiple connections on a single connection server socket or attempting to accept on a client socket");
handleException();
}
// Accept a connection, note that this call blocks until a client connects
mSocketID = accept(mFDServer, NULL, NULL);
if (mSocketID < 0) {
logg->logError(__FILE__, __LINE__, "Socket acceptance failed");
handleException();
}
return mSocketID;
}
void OlySocket::send(char* buffer, int size) {
if (size <= 0 || buffer == NULL) {
return;
}
while (size > 0) {
int n = ::send(mSocketID, buffer, size, 0);
if (n < 0) {
logg->logError(__FILE__, __LINE__, "Socket send error");
handleException();
}
size -= n;
buffer += n;
}
}
// Returns the number of bytes received
int OlySocket::receive(char* buffer, int size) {
if (size <= 0 || buffer == NULL) {
return 0;
}
int bytes = recv(mSocketID, buffer, size, 0);
if (bytes < 0) {
logg->logError(__FILE__, __LINE__, "Socket receive error");
handleException();
} else if (bytes == 0) {
logg->logMessage("Socket disconnected");
return -1;
}
return bytes;
}
// Receive exactly size bytes of data. Note, this function will block until all bytes are received
int OlySocket::receiveNBytes(char* buffer, int size) {
int bytes = 0;
while (size > 0 && buffer != NULL) {
bytes = recv(mSocketID, buffer, size, 0);
if (bytes < 0) {
logg->logError(__FILE__, __LINE__, "Socket receive error");
handleException();
} else if (bytes == 0) {
logg->logMessage("Socket disconnected");
return -1;
}
buffer += bytes;
size -= bytes;
}
return bytes;
}
// Receive data until a carriage return, line feed, or null is encountered, or the buffer fills
int OlySocket::receiveString(char* buffer, int size) {
int bytes_received = 0;
bool found = false;
if (buffer == 0) {
return 0;
}
while (!found && bytes_received < size) {
// Receive a single character
int bytes = recv(mSocketID, &buffer[bytes_received], 1, 0);
if (bytes < 0) {
logg->logError(__FILE__, __LINE__, "Socket receive error");
handleException();
} else if (bytes == 0) {
logg->logMessage("Socket disconnected");
return -1;
}
// Replace carriage returns and line feeds with zero
if (buffer[bytes_received] == '\n' || buffer[bytes_received] == '\r' || buffer[bytes_received] == '\0') {
buffer[bytes_received] = '\0';
found = true;
}
bytes_received++;
}
return bytes_received;
}