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#
# Copyright (C) 2015 The Android Open-Source Project
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
TARGET_ARCH := arm64
TARGET_ARCH_VARIANT := armv8-a
TARGET_CPU_ABI := arm64-v8a
TARGET_CPU_ABI2 :=
TARGET_CPU_VARIANT := generic
TARGET_2ND_ARCH := arm
TARGET_2ND_ARCH_VARIANT := armv7-a-neon
TARGET_2ND_CPU_ABI := armeabi-v7a
TARGET_2ND_CPU_ABI2 := armeabi
# TODO: need to check TARGET_2ND_CPU_VARIANT
TARGET_2ND_CPU_VARIANT := generic
#TARGET_2ND_CPU_VARIANT := cortex-a53
#TARGET_2ND_CPU_VARIANT := cortex-a9
TARGET_NO_BOOTLOADER := true
BOARD_KERNEL_BASE := 0x00000000
BOARD_KERNEL_PAGESIZE := 4096
BOARD_KERNEL_TAGS_OFFSET := 0x01E00000
BOARD_RAMDISK_OFFSET := 0x02000000
BOARD_KERNEL_CMDLINE := console=ttyHSL0,115200,n8 androidboot.hardware=bullhead androidboot.selinux=permissive boot_cpus=0-5
BOARD_MKBOOTIMG_ARGS := --ramdisk_offset BOARD_RAMDISK_OFFSET --tags_offset BOARD_KERNEL_TAGS_OFFSET
BOARD_USES_ALSA_AUDIO := true
BOARD_HAVE_BLUETOOTH := true
BOARD_HAVE_BLUETOOTH_QCOM := true
BOARD_BLUETOOTH_BDROID_BUILDCFG_INCLUDE_DIR := device/lge/bullhead/bluetooth
BOARD_USES_SECURE_SERVICES := true
TARGET_NO_RADIOIMAGE := true
TARGET_BOARD_PLATFORM := msm8992
TARGET_BOOTLOADER_BOARD_NAME := bullhead
TARGET_BOARD_INFO_FILE := device/lge/bullhead/board-info.txt
TARGET_NO_RPC := true
BOARD_EGL_CFG := device/lge/bullhead/egl.cfg
# Shader cache config options
# Maximum size of the GLES Shaders that can be cached for reuse.
# Increase the size if shaders of size greater than 12KB are used.
MAX_EGL_CACHE_KEY_SIZE := 12*1024
# Maximum GLES shader cache size for each app to store the compiled shader
# binaries. Decrease the size if RAM or Flash Storage size is a limitation
# of the device.
MAX_EGL_CACHE_SIZE := 2048*1024
USE_OPENGL_RENDERER := true
TARGET_USES_ION := true
TARGET_USES_C2D_COMPOSITION := true
HAVE_ADRENO_SOURCE:= false
OVERRIDE_RS_DRIVER:= libRSDriver_adreno.so
TARGET_USERIMAGES_USE_EXT4 := true
BOARD_BOOTIMAGE_PARTITION_SIZE := 33554432
BOARD_RECOVERYIMAGE_PARTITION_SIZE := 33554432
BOARD_SYSTEMIMAGE_PARTITION_SIZE := 2147483648
BOARD_USERDATAIMAGE_PARTITION_SIZE := 13725837312
BOARD_CACHEIMAGE_PARTITION_SIZE := 734003200
BOARD_CACHEIMAGE_FILE_SYSTEM_TYPE := ext4
BOARD_FLASH_BLOCK_SIZE := 131072
BOARD_HAL_STATIC_LIBRARIES := libdumpstate.bullhead
TARGET_RECOVERY_FSTAB = device/lge/bullhead/fstab.bullhead
BOARD_SEPOLICY_DIRS += \
device/lge/bullhead/sepolicy
BOARD_SEPOLICY_UNION += \
file.te \
surfaceflinger.te \
ueventd.te \
file_contexts
# Bluetooth
BOARD_HAVE_BLUETOOTH := true
BOARD_HAVE_BLUETOOTH_QCOM := true
#BOARD_BLUETOOTH_BDROID_BUILDCFG_INCLUDE_DIR := device/lge/bullhead/bluetooth
TARGET_USES_64_BIT_BINDER := true
-include vendor/lge/bullhead/BoardConfigVendor.mk