blob: 66bc697ebfaae52b9d01dac5ca64cfabaca7fa1d [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "common/vsoc/lib/input_events_region_view.h"
#include <linux/input.h>
#include <linux/uinput.h>
#include "common/vsoc/lib/circqueue_impl.h"
using vsoc::layout::input_events::InputEventsLayout;
namespace vsoc {
namespace input_events {
namespace {
void InitInputEvent(InputEvent* evt, uint16_t type, uint16_t code, uint32_t value) {
evt->type = type;
evt->code = code;
evt->value = value;
}
} // namespace
const int InputEventsRegionView::kMaxEventsPerPacket = 4;
bool InputEventsRegionView::HandleSingleTouchEvent(bool down, int x, int y) {
// TODO(jemoreira): Use multitouch when available
InputEvent events[4];
// Make sure to modify kMaxEventPerPacket if more events are sent.
InitInputEvent(&events[0], EV_ABS, ABS_X, x);
InitInputEvent(&events[1], EV_ABS, ABS_Y, y);
InitInputEvent(&events[2], EV_KEY, BTN_TOUCH, down);
InitInputEvent(&events[3], EV_SYN, 0, 0);
return 0 <
data()->touch_screen_queue.Write(
this, reinterpret_cast<char*>(&events[0]), sizeof(events), true);
}
bool InputEventsRegionView::HandlePowerButtonEvent(bool down) {
InputEvent events[2];
InitInputEvent(&events[0], EV_KEY, KEY_POWER, down);
InitInputEvent(&events[1], EV_SYN, 0, 0);
return 0 < data()->power_button_queue.Write(
this, reinterpret_cast<char*>(&events[0]),
sizeof(events), true);
}
bool InputEventsRegionView::HandleKeyboardEvent(bool down, uint16_t key_code) {
InputEvent events[2];
InitInputEvent(&events[0], EV_KEY, key_code, down);
InitInputEvent(&events[1], EV_SYN, 0, 0);
return 0 <
data()->keyboard_queue.Write(this, reinterpret_cast<char*>(&events[0]),
sizeof(events), true);
}
intptr_t InputEventsRegionView::GetScreenEventsOrWait(InputEvent* evt,
int max_event_count) {
intptr_t ret = this->data()->touch_screen_queue.Read(
this, reinterpret_cast<char*>(evt), sizeof(InputEvent) * max_event_count);
if (ret < 0) {
return ret;
}
return ret / sizeof(InputEvent);
}
intptr_t InputEventsRegionView::GetKeyboardEventsOrWait(InputEvent* evt,
int max_event_count) {
intptr_t ret = this->data()->keyboard_queue.Read(
this, reinterpret_cast<char*>(evt), sizeof(InputEvent) * max_event_count);
if (ret < 0) {
return ret;
}
return ret / sizeof(InputEvent);
}
intptr_t InputEventsRegionView::GetPowerButtonEventsOrWait(
InputEvent* evt, int max_event_count) {
intptr_t ret = this->data()->power_button_queue.Read(
this, reinterpret_cast<char*>(evt), sizeof(InputEvent) * max_event_count);
if (ret < 0) {
return ret;
}
return ret / sizeof(InputEvent);
}
} // namespace input_events
} // namespace vsoc