blob: 2594396f1984d73ae4819650bd8749beda906693 [file] [log] [blame]
/*
*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "client_socket.h"
#include "sdl_wrapper.h"
#include "glog/logging.h"
#include "gflags/gflags.h"
#include "opuscpp/opus_wrapper.h"
#include <SDL2/SDL.h>
#include <cstdint>
#include <tuple>
#include <vector>
DEFINE_int32(
device_num, 1,
"Cuttlefish device number, corresponding to username vsoc-## number");
namespace {
std::uint16_t AudioPort() {
constexpr std::uint16_t kAudioStreamBasePort = 7444;
std::uint16_t audio_port = kAudioStreamBasePort + (FLAGS_device_num - 1);
return audio_port;
}
cfp::ClientSocket Connect() {
const auto port = AudioPort();
auto conn = cfp::ClientSocket{port};
if (!conn.valid()) {
LOG(FATAL) << "couldn't connect on port " << port;
}
return conn;
}
std::tuple<std::uint16_t, std::uint16_t> RecvHeader(cfp::ClientSocket* conn) {
// creating variables because these must be received in order
auto num_channels = conn->RecvUInt16();
auto frame_rate = conn->RecvUInt16();
LOG(INFO) << "\nnum_channels: " << num_channels
<< "\nframe_rate: " << frame_rate << '\n';
return {num_channels, frame_rate};
}
// Returns frame_size and encoded audio
std::tuple<std::uint32_t, std::vector<unsigned char>> RecvEncodedAudio(
cfp::ClientSocket* conn) {
auto length = conn->RecvUInt32();
auto frame_size = conn->RecvUInt32();
auto encoded = conn->RecvAll(length);
if (encoded.size() < length) {
encoded.clear();
}
return {frame_size, std::move(encoded)};
}
void PlayDecodedAudio(cfp::SDLAudioDevice* audio_device,
const std::vector<opus_int16>& audio) {
auto sz = audio.size() * sizeof audio[0];
auto ret = audio_device->QueueAudio(audio.data(), sz);
if (ret < 0) {
LOG(ERROR) << "failed to queue audio: " << SDL_GetError() << '\n';
}
}
} // namespace
int main(int argc, char* argv[]) {
::google::InitGoogleLogging(argv[0]);
::gflags::ParseCommandLineFlags(&argc, &argv, true);
cfp::SDLLib sdl{};
auto conn = Connect();
const auto& [num_channels, frame_rate] = RecvHeader(&conn);
auto audio_device = sdl.OpenAudioDevice(frame_rate, num_channels);
auto dec =
opus::Decoder{static_cast<std::uint32_t>(frame_rate), num_channels};
CHECK(dec.valid()) << "Could not construct Decoder. Maybe bad frame_rate ("
<< frame_rate <<") or num_channels (" << num_channels
<< ")?";
while (true) {
CHECK(dec.valid()) << "decoder in invalid state";
const auto& [frame_size, encoded] = RecvEncodedAudio(&conn);
if (encoded.empty()) {
break;
}
auto decoded = dec.Decode(encoded, frame_size, false);
if (decoded.empty()) {
break;
}
PlayDecodedAudio(&audio_device, decoded);
}
}