blob: f903542e645de05ce6150b6794309611e5551ad4 [file] [log] [blame]
// Generated Code - DO NOT EDIT !!
// generated by 'emugen'
#include <string.h>
#include "gl2_client_context.h"
#include <stdio.h>
int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData)
{
glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData);
glAttachShader = (glAttachShader_client_proc_t) getProc("glAttachShader", userData);
glBindAttribLocation = (glBindAttribLocation_client_proc_t) getProc("glBindAttribLocation", userData);
glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData);
glBindFramebuffer = (glBindFramebuffer_client_proc_t) getProc("glBindFramebuffer", userData);
glBindRenderbuffer = (glBindRenderbuffer_client_proc_t) getProc("glBindRenderbuffer", userData);
glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData);
glBlendColor = (glBlendColor_client_proc_t) getProc("glBlendColor", userData);
glBlendEquation = (glBlendEquation_client_proc_t) getProc("glBlendEquation", userData);
glBlendEquationSeparate = (glBlendEquationSeparate_client_proc_t) getProc("glBlendEquationSeparate", userData);
glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData);
glBlendFuncSeparate = (glBlendFuncSeparate_client_proc_t) getProc("glBlendFuncSeparate", userData);
glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData);
glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData);
glCheckFramebufferStatus = (glCheckFramebufferStatus_client_proc_t) getProc("glCheckFramebufferStatus", userData);
glClear = (glClear_client_proc_t) getProc("glClear", userData);
glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData);
glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData);
glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData);
glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData);
glCompileShader = (glCompileShader_client_proc_t) getProc("glCompileShader", userData);
glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData);
glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData);
glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData);
glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData);
glCreateProgram = (glCreateProgram_client_proc_t) getProc("glCreateProgram", userData);
glCreateShader = (glCreateShader_client_proc_t) getProc("glCreateShader", userData);
glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData);
glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData);
glDeleteFramebuffers = (glDeleteFramebuffers_client_proc_t) getProc("glDeleteFramebuffers", userData);
glDeleteProgram = (glDeleteProgram_client_proc_t) getProc("glDeleteProgram", userData);
glDeleteRenderbuffers = (glDeleteRenderbuffers_client_proc_t) getProc("glDeleteRenderbuffers", userData);
glDeleteShader = (glDeleteShader_client_proc_t) getProc("glDeleteShader", userData);
glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData);
glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData);
glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData);
glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData);
glDetachShader = (glDetachShader_client_proc_t) getProc("glDetachShader", userData);
glDisable = (glDisable_client_proc_t) getProc("glDisable", userData);
glDisableVertexAttribArray = (glDisableVertexAttribArray_client_proc_t) getProc("glDisableVertexAttribArray", userData);
glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData);
glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData);
glEnable = (glEnable_client_proc_t) getProc("glEnable", userData);
glEnableVertexAttribArray = (glEnableVertexAttribArray_client_proc_t) getProc("glEnableVertexAttribArray", userData);
glFinish = (glFinish_client_proc_t) getProc("glFinish", userData);
glFlush = (glFlush_client_proc_t) getProc("glFlush", userData);
glFramebufferRenderbuffer = (glFramebufferRenderbuffer_client_proc_t) getProc("glFramebufferRenderbuffer", userData);
glFramebufferTexture2D = (glFramebufferTexture2D_client_proc_t) getProc("glFramebufferTexture2D", userData);
glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData);
glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData);
glGenerateMipmap = (glGenerateMipmap_client_proc_t) getProc("glGenerateMipmap", userData);
glGenFramebuffers = (glGenFramebuffers_client_proc_t) getProc("glGenFramebuffers", userData);
glGenRenderbuffers = (glGenRenderbuffers_client_proc_t) getProc("glGenRenderbuffers", userData);
glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData);
glGetActiveAttrib = (glGetActiveAttrib_client_proc_t) getProc("glGetActiveAttrib", userData);
glGetActiveUniform = (glGetActiveUniform_client_proc_t) getProc("glGetActiveUniform", userData);
glGetAttachedShaders = (glGetAttachedShaders_client_proc_t) getProc("glGetAttachedShaders", userData);
glGetAttribLocation = (glGetAttribLocation_client_proc_t) getProc("glGetAttribLocation", userData);
glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData);
glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData);
glGetError = (glGetError_client_proc_t) getProc("glGetError", userData);
glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData);
glGetFramebufferAttachmentParameteriv = (glGetFramebufferAttachmentParameteriv_client_proc_t) getProc("glGetFramebufferAttachmentParameteriv", userData);
glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData);
glGetProgramiv = (glGetProgramiv_client_proc_t) getProc("glGetProgramiv", userData);
glGetProgramInfoLog = (glGetProgramInfoLog_client_proc_t) getProc("glGetProgramInfoLog", userData);
glGetRenderbufferParameteriv = (glGetRenderbufferParameteriv_client_proc_t) getProc("glGetRenderbufferParameteriv", userData);
glGetShaderiv = (glGetShaderiv_client_proc_t) getProc("glGetShaderiv", userData);
glGetShaderInfoLog = (glGetShaderInfoLog_client_proc_t) getProc("glGetShaderInfoLog", userData);
glGetShaderPrecisionFormat = (glGetShaderPrecisionFormat_client_proc_t) getProc("glGetShaderPrecisionFormat", userData);
glGetShaderSource = (glGetShaderSource_client_proc_t) getProc("glGetShaderSource", userData);
glGetString = (glGetString_client_proc_t) getProc("glGetString", userData);
glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData);
glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData);
glGetUniformfv = (glGetUniformfv_client_proc_t) getProc("glGetUniformfv", userData);
glGetUniformiv = (glGetUniformiv_client_proc_t) getProc("glGetUniformiv", userData);
glGetUniformLocation = (glGetUniformLocation_client_proc_t) getProc("glGetUniformLocation", userData);
glGetVertexAttribfv = (glGetVertexAttribfv_client_proc_t) getProc("glGetVertexAttribfv", userData);
glGetVertexAttribiv = (glGetVertexAttribiv_client_proc_t) getProc("glGetVertexAttribiv", userData);
glGetVertexAttribPointerv = (glGetVertexAttribPointerv_client_proc_t) getProc("glGetVertexAttribPointerv", userData);
glHint = (glHint_client_proc_t) getProc("glHint", userData);
glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData);
glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData);
glIsFramebuffer = (glIsFramebuffer_client_proc_t) getProc("glIsFramebuffer", userData);
glIsProgram = (glIsProgram_client_proc_t) getProc("glIsProgram", userData);
glIsRenderbuffer = (glIsRenderbuffer_client_proc_t) getProc("glIsRenderbuffer", userData);
glIsShader = (glIsShader_client_proc_t) getProc("glIsShader", userData);
glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData);
glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData);
glLinkProgram = (glLinkProgram_client_proc_t) getProc("glLinkProgram", userData);
glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData);
glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData);
glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData);
glReleaseShaderCompiler = (glReleaseShaderCompiler_client_proc_t) getProc("glReleaseShaderCompiler", userData);
glRenderbufferStorage = (glRenderbufferStorage_client_proc_t) getProc("glRenderbufferStorage", userData);
glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData);
glScissor = (glScissor_client_proc_t) getProc("glScissor", userData);
glShaderBinary = (glShaderBinary_client_proc_t) getProc("glShaderBinary", userData);
glShaderSource = (glShaderSource_client_proc_t) getProc("glShaderSource", userData);
glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData);
glStencilFuncSeparate = (glStencilFuncSeparate_client_proc_t) getProc("glStencilFuncSeparate", userData);
glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData);
glStencilMaskSeparate = (glStencilMaskSeparate_client_proc_t) getProc("glStencilMaskSeparate", userData);
glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData);
glStencilOpSeparate = (glStencilOpSeparate_client_proc_t) getProc("glStencilOpSeparate", userData);
glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData);
glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData);
glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData);
glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData);
glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData);
glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData);
glUniform1f = (glUniform1f_client_proc_t) getProc("glUniform1f", userData);
glUniform1fv = (glUniform1fv_client_proc_t) getProc("glUniform1fv", userData);
glUniform1i = (glUniform1i_client_proc_t) getProc("glUniform1i", userData);
glUniform1iv = (glUniform1iv_client_proc_t) getProc("glUniform1iv", userData);
glUniform2f = (glUniform2f_client_proc_t) getProc("glUniform2f", userData);
glUniform2fv = (glUniform2fv_client_proc_t) getProc("glUniform2fv", userData);
glUniform2i = (glUniform2i_client_proc_t) getProc("glUniform2i", userData);
glUniform2iv = (glUniform2iv_client_proc_t) getProc("glUniform2iv", userData);
glUniform3f = (glUniform3f_client_proc_t) getProc("glUniform3f", userData);
glUniform3fv = (glUniform3fv_client_proc_t) getProc("glUniform3fv", userData);
glUniform3i = (glUniform3i_client_proc_t) getProc("glUniform3i", userData);
glUniform3iv = (glUniform3iv_client_proc_t) getProc("glUniform3iv", userData);
glUniform4f = (glUniform4f_client_proc_t) getProc("glUniform4f", userData);
glUniform4fv = (glUniform4fv_client_proc_t) getProc("glUniform4fv", userData);
glUniform4i = (glUniform4i_client_proc_t) getProc("glUniform4i", userData);
glUniform4iv = (glUniform4iv_client_proc_t) getProc("glUniform4iv", userData);
glUniformMatrix2fv = (glUniformMatrix2fv_client_proc_t) getProc("glUniformMatrix2fv", userData);
glUniformMatrix3fv = (glUniformMatrix3fv_client_proc_t) getProc("glUniformMatrix3fv", userData);
glUniformMatrix4fv = (glUniformMatrix4fv_client_proc_t) getProc("glUniformMatrix4fv", userData);
glUseProgram = (glUseProgram_client_proc_t) getProc("glUseProgram", userData);
glValidateProgram = (glValidateProgram_client_proc_t) getProc("glValidateProgram", userData);
glVertexAttrib1f = (glVertexAttrib1f_client_proc_t) getProc("glVertexAttrib1f", userData);
glVertexAttrib1fv = (glVertexAttrib1fv_client_proc_t) getProc("glVertexAttrib1fv", userData);
glVertexAttrib2f = (glVertexAttrib2f_client_proc_t) getProc("glVertexAttrib2f", userData);
glVertexAttrib2fv = (glVertexAttrib2fv_client_proc_t) getProc("glVertexAttrib2fv", userData);
glVertexAttrib3f = (glVertexAttrib3f_client_proc_t) getProc("glVertexAttrib3f", userData);
glVertexAttrib3fv = (glVertexAttrib3fv_client_proc_t) getProc("glVertexAttrib3fv", userData);
glVertexAttrib4f = (glVertexAttrib4f_client_proc_t) getProc("glVertexAttrib4f", userData);
glVertexAttrib4fv = (glVertexAttrib4fv_client_proc_t) getProc("glVertexAttrib4fv", userData);
glVertexAttribPointer = (glVertexAttribPointer_client_proc_t) getProc("glVertexAttribPointer", userData);
glViewport = (glViewport_client_proc_t) getProc("glViewport", userData);
glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData);
glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData);
glGetProgramBinaryOES = (glGetProgramBinaryOES_client_proc_t) getProc("glGetProgramBinaryOES", userData);
glProgramBinaryOES = (glProgramBinaryOES_client_proc_t) getProc("glProgramBinaryOES", userData);
glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData);
glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData);
glTexImage3DOES = (glTexImage3DOES_client_proc_t) getProc("glTexImage3DOES", userData);
glTexSubImage3DOES = (glTexSubImage3DOES_client_proc_t) getProc("glTexSubImage3DOES", userData);
glCopyTexSubImage3DOES = (glCopyTexSubImage3DOES_client_proc_t) getProc("glCopyTexSubImage3DOES", userData);
glCompressedTexImage3DOES = (glCompressedTexImage3DOES_client_proc_t) getProc("glCompressedTexImage3DOES", userData);
glCompressedTexSubImage3DOES = (glCompressedTexSubImage3DOES_client_proc_t) getProc("glCompressedTexSubImage3DOES", userData);
glFramebufferTexture3DOES = (glFramebufferTexture3DOES_client_proc_t) getProc("glFramebufferTexture3DOES", userData);
glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData);
glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData);
glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData);
glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData);
glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData);
glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData);
glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData);
glGetPerfMonitorGroupsAMD = (glGetPerfMonitorGroupsAMD_client_proc_t) getProc("glGetPerfMonitorGroupsAMD", userData);
glGetPerfMonitorCountersAMD = (glGetPerfMonitorCountersAMD_client_proc_t) getProc("glGetPerfMonitorCountersAMD", userData);
glGetPerfMonitorGroupStringAMD = (glGetPerfMonitorGroupStringAMD_client_proc_t) getProc("glGetPerfMonitorGroupStringAMD", userData);
glGetPerfMonitorCounterStringAMD = (glGetPerfMonitorCounterStringAMD_client_proc_t) getProc("glGetPerfMonitorCounterStringAMD", userData);
glGetPerfMonitorCounterInfoAMD = (glGetPerfMonitorCounterInfoAMD_client_proc_t) getProc("glGetPerfMonitorCounterInfoAMD", userData);
glGenPerfMonitorsAMD = (glGenPerfMonitorsAMD_client_proc_t) getProc("glGenPerfMonitorsAMD", userData);
glDeletePerfMonitorsAMD = (glDeletePerfMonitorsAMD_client_proc_t) getProc("glDeletePerfMonitorsAMD", userData);
glSelectPerfMonitorCountersAMD = (glSelectPerfMonitorCountersAMD_client_proc_t) getProc("glSelectPerfMonitorCountersAMD", userData);
glBeginPerfMonitorAMD = (glBeginPerfMonitorAMD_client_proc_t) getProc("glBeginPerfMonitorAMD", userData);
glEndPerfMonitorAMD = (glEndPerfMonitorAMD_client_proc_t) getProc("glEndPerfMonitorAMD", userData);
glGetPerfMonitorCounterDataAMD = (glGetPerfMonitorCounterDataAMD_client_proc_t) getProc("glGetPerfMonitorCounterDataAMD", userData);
glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData);
glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData);
glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData);
glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData);
glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData);
glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData);
glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData);
glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData);
glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData);
glCoverageMaskNV = (glCoverageMaskNV_client_proc_t) getProc("glCoverageMaskNV", userData);
glCoverageOperationNV = (glCoverageOperationNV_client_proc_t) getProc("glCoverageOperationNV", userData);
glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData);
glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData);
glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData);
glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData);
glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData);
glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData);
glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData);
glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData);
glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData);
glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData);
glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData);
glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData);
glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData);
glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData);
glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData);
glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData);
glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData);
glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData);
glVertexAttribPointerData = (glVertexAttribPointerData_client_proc_t) getProc("glVertexAttribPointerData", userData);
glVertexAttribPointerOffset = (glVertexAttribPointerOffset_client_proc_t) getProc("glVertexAttribPointerOffset", userData);
glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData);
glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData);
glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData);
glShaderString = (glShaderString_client_proc_t) getProc("glShaderString", userData);
glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData);
return 0;
}