commit | 118bf83aae3fd99b4361ba38bf747e6478868aa8 | [log] [tgz] |
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author | Lizhe Liu <lizhe.liu@intel.com> | Mon Jun 01 16:55:48 2015 +0800 |
committer | Lizhe Liu <lizhe.liu@intel.com> | Mon Jun 01 17:33:56 2015 +0800 |
tree | bf9f4b68956dbbdaa6df35e47e9333717618107f | |
parent | ee3d16ee0486b428a1c56667540f7ab9ce56195e [diff] |
Add parameters validation to glGetUniform According to GLES2.0 Spec, glGetUniform return the value of a uniform variable. dEQP test it with functional.negative_api. state.get_uniformfv and functional.negative_api.state. get_uniformiv. To pass the test cases, we should add object validation to glGetUniform API. You can see details in https://www.khronos.org/opengles/sdk/docs/man/xhtml/glGetUniform.xml Change-Id: Idf95805419fa90d813c9a94765fa6731be6ca661 Signed-off-by: Lizhe Liu <lizhe.liu@intel.com>