tag | f6261517ff9df832bd1d4f4115afd9e989573852 | |
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tagger | The Android Open Source Project <initial-contribution@android.com> | Tue Nov 08 14:51:29 2016 -0800 |
object | fb7907e3e7c5ce46d29eef9d420fb897f74ea39e |
Gradle Plugin Release 2.2.2
commit | fb7907e3e7c5ce46d29eef9d420fb897f74ea39e | [log] [tgz] |
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author | David Srbecky <dsrbecky@google.com> | Mon Jun 13 16:01:06 2016 +0100 |
committer | David Srbecky <dsrbecky@google.com> | Mon Jun 13 19:05:57 2016 +0000 |
tree | f6e205c8f6cc851045f3ad2cf2e73bb40f854919 | |
parent | aa06cba07288b3e80a97f518f1297005442cc57a [diff] |
Convert GL_HALF_FLOAT_OES to GL_HALF_FLOAT if needed. They have different values and the desktop is not aware of the OES one. Change-Id: I99e322f0efaba03fa9fad3ad1587461447a1305b
The android.googlesource.com/platform/tools/gpu project holds the code for the android gpu inspection, debugging and profiling tools.
You can view the full documentation on godoc.org here.
Interesting points to start from are: