| /* |
| SDL - Simple DirectMedia Layer |
| Copyright (C) 1997-2004 Sam Lantinga |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public |
| License along with this library; if not, write to the Free |
| Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
| |
| Sam Lantinga |
| slouken@libsdl.org |
| */ |
| |
| #ifdef SAVE_RCSID |
| static char rcsid = |
| "@(#) $Id: SDL_thread.h,v 1.7 2004/08/20 18:57:01 slouken Exp $"; |
| #endif |
| |
| #ifndef _SDL_thread_h |
| #define _SDL_thread_h |
| |
| /* Header for the SDL thread management routines |
| |
| These are independent of the other SDL routines. |
| */ |
| |
| #include "SDL_main.h" |
| #include "SDL_types.h" |
| |
| /* Thread synchronization primitives */ |
| #include "SDL_mutex.h" |
| |
| #include "begin_code.h" |
| /* Set up for C function definitions, even when using C++ */ |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* The SDL thread structure, defined in SDL_thread.c */ |
| struct SDL_Thread; |
| typedef struct SDL_Thread SDL_Thread; |
| |
| /* Create a thread */ |
| extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (SDLCALL *fn)(void *), void *data); |
| |
| /* Get the 32-bit thread identifier for the current thread */ |
| extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); |
| |
| /* Get the 32-bit thread identifier for the specified thread, |
| equivalent to SDL_ThreadID() if the specified thread is NULL. |
| */ |
| extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); |
| |
| /* Wait for a thread to finish. |
| The return code for the thread function is placed in the area |
| pointed to by 'status', if 'status' is not NULL. |
| */ |
| extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); |
| |
| /* Forcefully kill a thread without worrying about its state */ |
| extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); |
| |
| |
| /* Ends C function definitions when using C++ */ |
| #ifdef __cplusplus |
| } |
| #endif |
| #include "close_code.h" |
| |
| #endif /* _SDL_thread_h */ |