commit | 73599a01ef377198780e983ae4a04120790d3465 | [log] [tgz] |
---|---|---|
author | David 'Digit' Turner <digit@android.com> | Wed May 18 17:32:44 2011 +0200 |
committer | David 'Digit' Turner <digit@google.com> | Thu Jul 07 03:46:54 2011 +0200 |
tree | 295a18a8bf8eae5e564488715093550413836c70 | |
parent | 3dda2bc9f1d95528490b831be4b15d99e8a54b52 [diff] |
linux-x86: Add GL-releated runtime libraries This patch adds various libraries needed by libGL.so to our 32-bit sysroot used to build SDK binaries. These are needed to build various unit tests of our OpenGL HW emulation. NOTE: These runtime libraries are only needed because we directly link -lGL to our test executables, and the linker refuses to do it if it doesn't find all libGL.so dependencies. These libraries are _not_ needed to run the final executable. As long as a working libGL.so is installed on the host system, the program should run just fine. These libraries are taken from Ubuntu packages, and are MIT-style licensed. For example, see: http://changelogs.ubuntu.com/changelogs/pool/main/libd/libdrm/libdrm_2.3.0-4ubuntu1/copyright http://changelogs.ubuntu.com/changelogs/pool/main/libx/libxdamage/libxdamage_1.1.1-3/copyright Orig-Change-Id: I7a9123acdd60f71199beb8c13fa1282874140068