| /* |
| Copyright (C) 1996-1997 Id Software, Inc. |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| */ |
| // server.h |
| |
| typedef struct |
| { |
| int maxclients; |
| int maxclientslimit; |
| struct client_s *clients; // [maxclients] |
| int serverflags; // episode completion information |
| qboolean changelevel_issued; // cleared when at SV_SpawnServer |
| } server_static_t; |
| |
| //============================================================================= |
| |
| typedef enum {ss_loading, ss_active, server_state_t_max = 1 << 30} server_state_t; |
| |
| typedef struct |
| { |
| qboolean active; // false if only a net client |
| |
| qboolean paused; |
| qboolean loadgame; // handle connections specially |
| |
| double time; |
| |
| int lastcheck; // used by PF_checkclient |
| double lastchecktime; |
| |
| char name[64]; // map name |
| #ifdef QUAKE2 |
| char startspot[64]; |
| #endif |
| char modelname[64]; // maps/<name>.bsp, for model_precache[0] |
| struct model_s *worldmodel; |
| char *model_precache[MAX_MODELS]; // NULL terminated |
| struct model_s *models[MAX_MODELS]; |
| char *sound_precache[MAX_SOUNDS]; // NULL terminated |
| char *lightstyles[MAX_LIGHTSTYLES]; |
| int num_edicts; |
| int max_edicts; |
| edict_t *edicts; // can NOT be array indexed, because |
| // edict_t is variable sized, but can |
| // be used to reference the world ent |
| server_state_t state; // some actions are only valid during load |
| |
| sizebuf_t datagram; |
| byte datagram_buf[MAX_DATAGRAM]; |
| |
| sizebuf_t reliable_datagram; // copied to all clients at end of frame |
| byte reliable_datagram_buf[MAX_DATAGRAM]; |
| |
| sizebuf_t signon; |
| byte signon_buf[8192]; |
| } server_t; |
| |
| |
| #define NUM_PING_TIMES 16 |
| #define NUM_SPAWN_PARMS 16 |
| |
| typedef struct client_s |
| { |
| qboolean active; // false = client is free |
| qboolean spawned; // false = don't send datagrams |
| qboolean dropasap; // has been told to go to another level |
| qboolean privileged; // can execute any host command |
| qboolean sendsignon; // only valid before spawned |
| |
| double last_message; // reliable messages must be sent |
| // periodically |
| |
| struct qsocket_s *netconnection; // communications handle |
| |
| usercmd_t cmd; // movement |
| vec3_t wishdir; // intended motion calced from cmd |
| |
| sizebuf_t message; // can be added to at any time, |
| // copied and clear once per frame |
| byte msgbuf[MAX_MSGLEN]; |
| edict_t *edict; // EDICT_NUM(clientnum+1) |
| char name[32]; // for printing to other people |
| int colors; |
| |
| float ping_times[NUM_PING_TIMES]; |
| int num_pings; // ping_times[num_pings%NUM_PING_TIMES] |
| |
| // spawn parms are carried from level to level |
| float spawn_parms[NUM_SPAWN_PARMS]; |
| |
| // client known data for deltas |
| int old_frags; |
| } client_t; |
| |
| |
| //============================================================================= |
| |
| // edict->movetype values |
| #define MOVETYPE_NONE 0 // never moves |
| #define MOVETYPE_ANGLENOCLIP 1 |
| #define MOVETYPE_ANGLECLIP 2 |
| #define MOVETYPE_WALK 3 // gravity |
| #define MOVETYPE_STEP 4 // gravity, special edge handling |
| #define MOVETYPE_FLY 5 |
| #define MOVETYPE_TOSS 6 // gravity |
| #define MOVETYPE_PUSH 7 // no clip to world, push and crush |
| #define MOVETYPE_NOCLIP 8 |
| #define MOVETYPE_FLYMISSILE 9 // extra size to monsters |
| #define MOVETYPE_BOUNCE 10 |
| #ifdef QUAKE2 |
| #define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity |
| #define MOVETYPE_FOLLOW 12 // track movement of aiment |
| #endif |
| |
| // edict->solid values |
| #define SOLID_NOT 0 // no interaction with other objects |
| #define SOLID_TRIGGER 1 // touch on edge, but not blocking |
| #define SOLID_BBOX 2 // touch on edge, block |
| #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground |
| #define SOLID_BSP 4 // bsp clip, touch on edge, block |
| |
| // edict->deadflag values |
| #define DEAD_NO 0 |
| #define DEAD_DYING 1 |
| #define DEAD_DEAD 2 |
| |
| #define DAMAGE_NO 0 |
| #define DAMAGE_YES 1 |
| #define DAMAGE_AIM 2 |
| |
| // edict->flags |
| #define FL_FLY 1 |
| #define FL_SWIM 2 |
| //#define FL_GLIMPSE 4 |
| #define FL_CONVEYOR 4 |
| #define FL_CLIENT 8 |
| #define FL_INWATER 16 |
| #define FL_MONSTER 32 |
| #define FL_GODMODE 64 |
| #define FL_NOTARGET 128 |
| #define FL_ITEM 256 |
| #define FL_ONGROUND 512 |
| #define FL_PARTIALGROUND 1024 // not all corners are valid |
| #define FL_WATERJUMP 2048 // player jumping out of water |
| #define FL_JUMPRELEASED 4096 // for jump debouncing |
| #ifdef QUAKE2 |
| #define FL_FLASHLIGHT 8192 |
| #define FL_ARCHIVE_OVERRIDE 1048576 |
| #endif |
| |
| // entity effects |
| |
| #define EF_BRIGHTFIELD 1 |
| #define EF_MUZZLEFLASH 2 |
| #define EF_BRIGHTLIGHT 4 |
| #define EF_DIMLIGHT 8 |
| #ifdef QUAKE2 |
| #define EF_DARKLIGHT 16 |
| #define EF_DARKFIELD 32 |
| #define EF_LIGHT 64 |
| #define EF_NODRAW 128 |
| #endif |
| |
| #define SPAWNFLAG_NOT_EASY 256 |
| #define SPAWNFLAG_NOT_MEDIUM 512 |
| #define SPAWNFLAG_NOT_HARD 1024 |
| #define SPAWNFLAG_NOT_DEATHMATCH 2048 |
| |
| #ifdef QUAKE2 |
| // server flags |
| #define SFL_EPISODE_1 1 |
| #define SFL_EPISODE_2 2 |
| #define SFL_EPISODE_3 4 |
| #define SFL_EPISODE_4 8 |
| #define SFL_NEW_UNIT 16 |
| #define SFL_NEW_EPISODE 32 |
| #define SFL_CROSS_TRIGGERS 65280 |
| #endif |
| |
| //============================================================================ |
| |
| extern cvar_t teamplay; |
| extern cvar_t skill; |
| extern cvar_t deathmatch; |
| extern cvar_t coop; |
| extern cvar_t fraglimit; |
| extern cvar_t timelimit; |
| |
| extern server_static_t svs; // persistant server info |
| extern server_t sv; // local server |
| |
| extern client_t *host_client; |
| |
| extern jmp_buf host_abortserver; |
| |
| extern double host_time; |
| |
| extern edict_t *sv_player; |
| |
| //=========================================================== |
| |
| void SV_Init (void); |
| |
| void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count); |
| void SV_StartSound (edict_t *entity, int channel, const char *sample, int volume, |
| float attenuation); |
| |
| void SV_DropClient (qboolean crash); |
| |
| void SV_SendClientMessages (void); |
| void SV_ClearDatagram (void); |
| |
| int SV_ModelIndex (const char *name); |
| |
| void SV_SetIdealPitch (void); |
| |
| void SV_AddUpdates (void); |
| |
| void SV_ClientThink (void); |
| void SV_AddClientToServer (struct qsocket_s *ret); |
| |
| void SV_ClientPrintf (const char *fmt, ...); |
| void SV_BroadcastPrintf (const char *fmt, ...); |
| |
| void SV_Physics (void); |
| |
| qboolean SV_CheckBottom (edict_t *ent); |
| qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink); |
| |
| void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg); |
| |
| void SV_MoveToGoal (void); |
| |
| void SV_CheckForNewClients (void); |
| void SV_RunClients (void); |
| void SV_SaveSpawnparms (); |
| #ifdef QUAKE2 |
| void SV_SpawnServer (char *server, char *startspot); |
| #else |
| void SV_SpawnServer (char *server); |
| #endif |