| /* |
| Copyright (C) 1996-1997 Id Software, Inc. |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| */ |
| // sbar.c -- status bar code |
| |
| #include "quakedef.h" |
| |
| |
| int sb_updates; // if >= vid.numpages, no update needed |
| |
| #define STAT_MINUS 10 // num frame for '-' stats digit |
| qpic_t *sb_nums[2][11]; |
| qpic_t *sb_colon, *sb_slash; |
| qpic_t *sb_ibar; |
| qpic_t *sb_sbar; |
| qpic_t *sb_scorebar; |
| |
| qpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes |
| qpic_t *sb_ammo[4]; |
| qpic_t *sb_sigil[4]; |
| qpic_t *sb_armor[3]; |
| qpic_t *sb_items[32]; |
| |
| qpic_t *sb_faces[7][2]; // 0 is gibbed, 1 is dead, 2-6 are alive |
| // 0 is static, 1 is temporary animation |
| qpic_t *sb_face_invis; |
| qpic_t *sb_face_quad; |
| qpic_t *sb_face_invuln; |
| qpic_t *sb_face_invis_invuln; |
| |
| qboolean sb_showscores; |
| |
| int sb_lines; // scan lines to draw |
| |
| qpic_t *rsb_invbar[2]; |
| qpic_t *rsb_weapons[5]; |
| qpic_t *rsb_items[2]; |
| qpic_t *rsb_ammo[3]; |
| qpic_t *rsb_teambord; // PGM 01/19/97 - team color border |
| |
| //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher |
| qpic_t *hsb_weapons[7][5]; // 0 is active, 1 is owned, 2-5 are flashes |
| //MED 01/04/97 added array to simplify weapon parsing |
| int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT}; |
| //MED 01/04/97 added hipnotic items array |
| qpic_t *hsb_items[2]; |
| |
| void Sbar_MiniDeathmatchOverlay (void); |
| void Sbar_DeathmatchOverlay (void); |
| void M_DrawPic (int x, int y, qpic_t *pic); |
| |
| /* |
| =============== |
| Sbar_ShowScores |
| |
| Tab key down |
| =============== |
| */ |
| void Sbar_ShowScores (void) |
| { |
| if (sb_showscores) |
| return; |
| sb_showscores = true; |
| sb_updates = 0; |
| } |
| |
| /* |
| =============== |
| Sbar_DontShowScores |
| |
| Tab key up |
| =============== |
| */ |
| void Sbar_DontShowScores (void) |
| { |
| sb_showscores = false; |
| sb_updates = 0; |
| } |
| |
| /* |
| =============== |
| Sbar_Changed |
| =============== |
| */ |
| void Sbar_Changed (void) |
| { |
| sb_updates = 0; // update next frame |
| } |
| |
| /* |
| =============== |
| Sbar_Init |
| =============== |
| */ |
| void Sbar_Init (void) |
| { |
| int i; |
| |
| for (i=0 ; i<10 ; i++) |
| { |
| sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i)); |
| sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i)); |
| } |
| |
| sb_nums[0][10] = Draw_PicFromWad ("num_minus"); |
| sb_nums[1][10] = Draw_PicFromWad ("anum_minus"); |
| |
| sb_colon = Draw_PicFromWad ("num_colon"); |
| sb_slash = Draw_PicFromWad ("num_slash"); |
| |
| sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun"); |
| sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun"); |
| sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun"); |
| sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun"); |
| sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch"); |
| sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch"); |
| sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng"); |
| |
| sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun"); |
| sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun"); |
| sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun"); |
| sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun"); |
| sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch"); |
| sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch"); |
| sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng"); |
| |
| for (i=0 ; i<5 ; i++) |
| { |
| sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1)); |
| sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1)); |
| sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1)); |
| sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1)); |
| sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1)); |
| sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1)); |
| sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1)); |
| } |
| |
| sb_ammo[0] = Draw_PicFromWad ("sb_shells"); |
| sb_ammo[1] = Draw_PicFromWad ("sb_nails"); |
| sb_ammo[2] = Draw_PicFromWad ("sb_rocket"); |
| sb_ammo[3] = Draw_PicFromWad ("sb_cells"); |
| |
| sb_armor[0] = Draw_PicFromWad ("sb_armor1"); |
| sb_armor[1] = Draw_PicFromWad ("sb_armor2"); |
| sb_armor[2] = Draw_PicFromWad ("sb_armor3"); |
| |
| sb_items[0] = Draw_PicFromWad ("sb_key1"); |
| sb_items[1] = Draw_PicFromWad ("sb_key2"); |
| sb_items[2] = Draw_PicFromWad ("sb_invis"); |
| sb_items[3] = Draw_PicFromWad ("sb_invuln"); |
| sb_items[4] = Draw_PicFromWad ("sb_suit"); |
| sb_items[5] = Draw_PicFromWad ("sb_quad"); |
| |
| sb_sigil[0] = Draw_PicFromWad ("sb_sigil1"); |
| sb_sigil[1] = Draw_PicFromWad ("sb_sigil2"); |
| sb_sigil[2] = Draw_PicFromWad ("sb_sigil3"); |
| sb_sigil[3] = Draw_PicFromWad ("sb_sigil4"); |
| |
| sb_faces[4][0] = Draw_PicFromWad ("face1"); |
| sb_faces[4][1] = Draw_PicFromWad ("face_p1"); |
| sb_faces[3][0] = Draw_PicFromWad ("face2"); |
| sb_faces[3][1] = Draw_PicFromWad ("face_p2"); |
| sb_faces[2][0] = Draw_PicFromWad ("face3"); |
| sb_faces[2][1] = Draw_PicFromWad ("face_p3"); |
| sb_faces[1][0] = Draw_PicFromWad ("face4"); |
| sb_faces[1][1] = Draw_PicFromWad ("face_p4"); |
| sb_faces[0][0] = Draw_PicFromWad ("face5"); |
| sb_faces[0][1] = Draw_PicFromWad ("face_p5"); |
| |
| sb_face_invis = Draw_PicFromWad ("face_invis"); |
| sb_face_invuln = Draw_PicFromWad ("face_invul2"); |
| sb_face_invis_invuln = Draw_PicFromWad ("face_inv2"); |
| sb_face_quad = Draw_PicFromWad ("face_quad"); |
| |
| Cmd_AddCommand ("+showscores", Sbar_ShowScores); |
| Cmd_AddCommand ("-showscores", Sbar_DontShowScores); |
| |
| sb_sbar = Draw_PicFromWad ("sbar"); |
| sb_ibar = Draw_PicFromWad ("ibar"); |
| sb_scorebar = Draw_PicFromWad ("scorebar"); |
| |
| //MED 01/04/97 added new hipnotic weapons |
| if (hipnotic) |
| { |
| hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser"); |
| hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir"); |
| hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox"); |
| hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren"); |
| hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox"); |
| |
| hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser"); |
| hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir"); |
| hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox"); |
| hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren"); |
| hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox"); |
| |
| for (i=0 ; i<5 ; i++) |
| { |
| hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1)); |
| hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1)); |
| hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1)); |
| hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1)); |
| hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1)); |
| } |
| |
| hsb_items[0] = Draw_PicFromWad ("sb_wsuit"); |
| hsb_items[1] = Draw_PicFromWad ("sb_eshld"); |
| } |
| |
| if (rogue) |
| { |
| rsb_invbar[0] = Draw_PicFromWad ("r_invbar1"); |
| rsb_invbar[1] = Draw_PicFromWad ("r_invbar2"); |
| |
| rsb_weapons[0] = Draw_PicFromWad ("r_lava"); |
| rsb_weapons[1] = Draw_PicFromWad ("r_superlava"); |
| rsb_weapons[2] = Draw_PicFromWad ("r_gren"); |
| rsb_weapons[3] = Draw_PicFromWad ("r_multirock"); |
| rsb_weapons[4] = Draw_PicFromWad ("r_plasma"); |
| |
| rsb_items[0] = Draw_PicFromWad ("r_shield1"); |
| rsb_items[1] = Draw_PicFromWad ("r_agrav1"); |
| |
| // PGM 01/19/97 - team color border |
| rsb_teambord = Draw_PicFromWad ("r_teambord"); |
| // PGM 01/19/97 - team color border |
| |
| rsb_ammo[0] = Draw_PicFromWad ("r_ammolava"); |
| rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti"); |
| rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma"); |
| } |
| } |
| |
| |
| //============================================================================= |
| |
| // drawing routines are relative to the status bar location |
| |
| /* |
| ============= |
| Sbar_DrawPic |
| ============= |
| */ |
| void Sbar_DrawPic (int x, int y, qpic_t *pic) |
| { |
| if (cl.gametype == GAME_DEATHMATCH) |
| Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); |
| else |
| Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); |
| } |
| |
| /* |
| ============= |
| Sbar_DrawTransPic |
| ============= |
| */ |
| void Sbar_DrawTransPic (int x, int y, qpic_t *pic) |
| { |
| if (cl.gametype == GAME_DEATHMATCH) |
| Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic); |
| else |
| Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic); |
| } |
| |
| /* |
| ================ |
| Sbar_DrawCharacter |
| |
| Draws one solid graphics character |
| ================ |
| */ |
| void Sbar_DrawCharacter (int x, int y, int num) |
| { |
| if (cl.gametype == GAME_DEATHMATCH) |
| Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num); |
| else |
| Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num); |
| } |
| |
| /* |
| ================ |
| Sbar_DrawString |
| ================ |
| */ |
| void Sbar_DrawString (int x, int y, char *str) |
| { |
| if (cl.gametype == GAME_DEATHMATCH) |
| Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str); |
| else |
| Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str); |
| } |
| |
| /* |
| ============= |
| Sbar_itoa |
| ============= |
| */ |
| int Sbar_itoa (int num, char *buf) |
| { |
| char *str; |
| int pow10; |
| int dig; |
| |
| str = buf; |
| |
| if (num < 0) |
| { |
| *str++ = '-'; |
| num = -num; |
| } |
| |
| for (pow10 = 10 ; num >= pow10 ; pow10 *= 10) |
| ; |
| |
| do |
| { |
| pow10 /= 10; |
| dig = num/pow10; |
| *str++ = '0'+dig; |
| num -= dig*pow10; |
| } while (pow10 != 1); |
| |
| *str = 0; |
| |
| return str-buf; |
| } |
| |
| |
| /* |
| ============= |
| Sbar_DrawNum |
| ============= |
| */ |
| void Sbar_DrawNum (int x, int y, int num, int digits, int color) |
| { |
| char str[12]; |
| char *ptr; |
| int l, frame; |
| |
| l = Sbar_itoa (num, str); |
| ptr = str; |
| if (l > digits) |
| ptr += (l-digits); |
| if (l < digits) |
| x += (digits-l)*24; |
| |
| while (*ptr) |
| { |
| if (*ptr == '-') |
| frame = STAT_MINUS; |
| else |
| frame = *ptr -'0'; |
| |
| Sbar_DrawTransPic (x,y,sb_nums[color][frame]); |
| x += 24; |
| ptr++; |
| } |
| } |
| |
| //============================================================================= |
| |
| int fragsort[MAX_SCOREBOARD]; |
| |
| char scoreboardtext[MAX_SCOREBOARD][20]; |
| int scoreboardtop[MAX_SCOREBOARD]; |
| int scoreboardbottom[MAX_SCOREBOARD]; |
| int scoreboardcount[MAX_SCOREBOARD]; |
| int scoreboardlines; |
| |
| /* |
| =============== |
| Sbar_SortFrags |
| =============== |
| */ |
| void Sbar_SortFrags (void) |
| { |
| int i, j, k; |
| |
| // sort by frags |
| scoreboardlines = 0; |
| for (i=0 ; i<cl.maxclients ; i++) |
| { |
| if (cl.scores[i].name[0]) |
| { |
| fragsort[scoreboardlines] = i; |
| scoreboardlines++; |
| } |
| } |
| |
| for (i=0 ; i<scoreboardlines ; i++) |
| for (j=0 ; j<scoreboardlines-1-i ; j++) |
| if (cl.scores[fragsort[j]].frags < cl.scores[fragsort[j+1]].frags) |
| { |
| k = fragsort[j]; |
| fragsort[j] = fragsort[j+1]; |
| fragsort[j+1] = k; |
| } |
| } |
| |
| int Sbar_ColorForMap (int m) |
| { |
| return m < 128 ? m + 8 : m + 8; |
| } |
| |
| /* |
| =============== |
| Sbar_UpdateScoreboard |
| =============== |
| */ |
| void Sbar_UpdateScoreboard (void) |
| { |
| int i, k; |
| int top, bottom; |
| scoreboard_t *s; |
| |
| Sbar_SortFrags (); |
| |
| // draw the text |
| memset (scoreboardtext, 0, sizeof(scoreboardtext)); |
| |
| for (i=0 ; i<scoreboardlines; i++) |
| { |
| k = fragsort[i]; |
| s = &cl.scores[k]; |
| sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name); |
| |
| top = s->colors & 0xf0; |
| bottom = (s->colors & 15) <<4; |
| scoreboardtop[i] = Sbar_ColorForMap (top); |
| scoreboardbottom[i] = Sbar_ColorForMap (bottom); |
| } |
| } |
| |
| |
| |
| /* |
| =============== |
| Sbar_SoloScoreboard |
| =============== |
| */ |
| void Sbar_SoloScoreboard (void) |
| { |
| char str[80]; |
| int minutes, seconds, tens, units; |
| int l; |
| |
| sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]); |
| Sbar_DrawString (8, 4, str); |
| |
| sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]); |
| Sbar_DrawString (8, 12, str); |
| |
| // time |
| minutes = (int)(cl.time / 60); |
| seconds = (int)(cl.time - 60*minutes); |
| tens = seconds / 10; |
| units = seconds - 10*tens; |
| sprintf (str,"Time :%3i:%i%i", minutes, tens, units); |
| Sbar_DrawString (184, 4, str); |
| |
| // draw level name |
| l = strlen (cl.levelname); |
| Sbar_DrawString (232 - l*4, 12, cl.levelname); |
| } |
| |
| /* |
| =============== |
| Sbar_DrawScoreboard |
| =============== |
| */ |
| void Sbar_DrawScoreboard (void) |
| { |
| Sbar_SoloScoreboard (); |
| if (cl.gametype == GAME_DEATHMATCH) |
| Sbar_DeathmatchOverlay (); |
| #if 0 |
| int i, j, c; |
| int x, y; |
| int l; |
| int top, bottom; |
| scoreboard_t *s; |
| |
| if (cl.gametype != GAME_DEATHMATCH) |
| { |
| Sbar_SoloScoreboard (); |
| return; |
| } |
| |
| Sbar_UpdateScoreboard (); |
| |
| l = scoreboardlines <= 6 ? scoreboardlines : 6; |
| |
| for (i=0 ; i<l ; i++) |
| { |
| x = 20*(i&1); |
| y = i/2 * 8; |
| |
| s = &cl.scores[fragsort[i]]; |
| if (!s->name[0]) |
| continue; |
| |
| // draw background |
| top = s->colors & 0xf0; |
| bottom = (s->colors & 15)<<4; |
| top = Sbar_ColorForMap (top); |
| bottom = Sbar_ColorForMap (bottom); |
| |
| Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y + vid.height - SBAR_HEIGHT, 28, 4, top); |
| Draw_Fill ( x*8+10 + ((vid.width - 320)>>1), y+4 + vid.height - SBAR_HEIGHT, 28, 4, bottom); |
| |
| // draw text |
| for (j=0 ; j<20 ; j++) |
| { |
| c = scoreboardtext[i][j]; |
| if (c == 0 || c == ' ') |
| continue; |
| Sbar_DrawCharacter ( (x+j)*8, y, c); |
| } |
| } |
| #endif |
| } |
| |
| //============================================================================= |
| |
| /* |
| =============== |
| Sbar_DrawInventory |
| =============== |
| */ |
| void Sbar_DrawInventory (void) |
| { |
| int i; |
| char num[6]; |
| float time; |
| int flashon; |
| |
| if (rogue) |
| { |
| if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) |
| Sbar_DrawPic (0, -24, rsb_invbar[0]); |
| else |
| Sbar_DrawPic (0, -24, rsb_invbar[1]); |
| } |
| else |
| { |
| Sbar_DrawPic (0, -24, sb_ibar); |
| } |
| |
| // weapons |
| for (i=0 ; i<7 ; i++) |
| { |
| if (cl.items & (IT_SHOTGUN<<i) ) |
| { |
| time = cl.item_gettime[i]; |
| flashon = (int)((cl.time - time)*10); |
| if (flashon >= 10) |
| { |
| if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i) ) |
| flashon = 1; |
| else |
| flashon = 0; |
| } |
| else |
| flashon = (flashon%5) + 2; |
| |
| Sbar_DrawPic (i*24, -16, sb_weapons[flashon][i]); |
| |
| if (flashon > 1) |
| sb_updates = 0; // force update to remove flash |
| } |
| } |
| |
| // MED 01/04/97 |
| // hipnotic weapons |
| if (hipnotic) |
| { |
| int grenadeflashing=0; |
| for (i=0 ; i<4 ; i++) |
| { |
| if (cl.items & (1<<hipweapons[i]) ) |
| { |
| time = cl.item_gettime[hipweapons[i]]; |
| flashon = (int)((cl.time - time)*10); |
| if (flashon >= 10) |
| { |
| if ( cl.stats[STAT_ACTIVEWEAPON] == (1<<hipweapons[i]) ) |
| flashon = 1; |
| else |
| flashon = 0; |
| } |
| else |
| flashon = (flashon%5) + 2; |
| |
| // check grenade launcher |
| if (i==2) |
| { |
| if (cl.items & HIT_PROXIMITY_GUN) |
| { |
| if (flashon) |
| { |
| grenadeflashing = 1; |
| Sbar_DrawPic (96, -16, hsb_weapons[flashon][2]); |
| } |
| } |
| } |
| else if (i==3) |
| { |
| if (cl.items & (IT_SHOTGUN<<4)) |
| { |
| if (flashon && !grenadeflashing) |
| { |
| Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]); |
| } |
| else if (!grenadeflashing) |
| { |
| Sbar_DrawPic (96, -16, hsb_weapons[0][3]); |
| } |
| } |
| else |
| Sbar_DrawPic (96, -16, hsb_weapons[flashon][4]); |
| } |
| else |
| Sbar_DrawPic (176 + (i*24), -16, hsb_weapons[flashon][i]); |
| if (flashon > 1) |
| sb_updates = 0; // force update to remove flash |
| } |
| } |
| } |
| |
| if (rogue) |
| { |
| // check for powered up weapon. |
| if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN ) |
| { |
| for (i=0;i<5;i++) |
| { |
| if (cl.stats[STAT_ACTIVEWEAPON] == (RIT_LAVA_NAILGUN << i)) |
| { |
| Sbar_DrawPic ((i+2)*24, -16, rsb_weapons[i]); |
| } |
| } |
| } |
| } |
| |
| // ammo counts |
| for (i=0 ; i<4 ; i++) |
| { |
| sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] ); |
| if (num[0] != ' ') |
| Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0'); |
| if (num[1] != ' ') |
| Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0'); |
| if (num[2] != ' ') |
| Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0'); |
| } |
| |
| flashon = 0; |
| // items |
| for (i=0 ; i<6 ; i++) |
| if (cl.items & (1<<(17+i))) |
| { |
| time = cl.item_gettime[17+i]; |
| if (time && time > cl.time - 2 && flashon ) |
| { // flash frame |
| sb_updates = 0; |
| } |
| else |
| { |
| //MED 01/04/97 changed keys |
| if (!hipnotic || (i>1)) |
| { |
| Sbar_DrawPic (192 + i*16, -16, sb_items[i]); |
| } |
| } |
| if (time && time > cl.time - 2) |
| sb_updates = 0; |
| } |
| //MED 01/04/97 added hipnotic items |
| // hipnotic items |
| if (hipnotic) |
| { |
| for (i=0 ; i<2 ; i++) |
| if (cl.items & (1<<(24+i))) |
| { |
| time = cl.item_gettime[24+i]; |
| if (time && time > cl.time - 2 && flashon ) |
| { // flash frame |
| sb_updates = 0; |
| } |
| else |
| { |
| Sbar_DrawPic (288 + i*16, -16, hsb_items[i]); |
| } |
| if (time && time > cl.time - 2) |
| sb_updates = 0; |
| } |
| } |
| |
| if (rogue) |
| { |
| // new rogue items |
| for (i=0 ; i<2 ; i++) |
| { |
| if (cl.items & (1<<(29+i))) |
| { |
| time = cl.item_gettime[29+i]; |
| |
| if (time && time > cl.time - 2 && flashon ) |
| { // flash frame |
| sb_updates = 0; |
| } |
| else |
| { |
| Sbar_DrawPic (288 + i*16, -16, rsb_items[i]); |
| } |
| |
| if (time && time > cl.time - 2) |
| sb_updates = 0; |
| } |
| } |
| } |
| else |
| { |
| // sigils |
| for (i=0 ; i<4 ; i++) |
| { |
| if (cl.items & (1<<(28+i))) |
| { |
| time = cl.item_gettime[28+i]; |
| if (time && time > cl.time - 2 && flashon ) |
| { // flash frame |
| sb_updates = 0; |
| } |
| else |
| Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]); |
| if (time && time > cl.time - 2) |
| sb_updates = 0; |
| } |
| } |
| } |
| } |
| |
| //============================================================================= |
| |
| /* |
| =============== |
| Sbar_DrawFrags |
| =============== |
| */ |
| void Sbar_DrawFrags (void) |
| { |
| int i, k, l; |
| int top, bottom; |
| int x, y, f; |
| int xofs; |
| char num[12]; |
| scoreboard_t *s; |
| |
| Sbar_SortFrags (); |
| |
| // draw the text |
| l = scoreboardlines <= 4 ? scoreboardlines : 4; |
| |
| x = 23; |
| if (cl.gametype == GAME_DEATHMATCH) |
| xofs = 0; |
| else |
| xofs = (vid.width - 320)>>1; |
| y = vid.height - SBAR_HEIGHT - 23; |
| |
| for (i=0 ; i<l ; i++) |
| { |
| k = fragsort[i]; |
| s = &cl.scores[k]; |
| if (!s->name[0]) |
| continue; |
| |
| // draw background |
| top = s->colors & 0xf0; |
| bottom = (s->colors & 15)<<4; |
| top = Sbar_ColorForMap (top); |
| bottom = Sbar_ColorForMap (bottom); |
| |
| Draw_Fill (xofs + x*8 + 10, y, 28, 4, top); |
| Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom); |
| |
| // draw number |
| f = s->frags; |
| sprintf (num, "%3i",f); |
| |
| Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]); |
| Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]); |
| Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]); |
| |
| if (k == cl.viewentity - 1) |
| { |
| Sbar_DrawCharacter (x*8+2, -24, 16); |
| Sbar_DrawCharacter ( (x+4)*8-4, -24, 17); |
| } |
| x+=4; |
| } |
| } |
| |
| //============================================================================= |
| |
| |
| /* |
| =============== |
| Sbar_DrawFace |
| =============== |
| */ |
| void Sbar_DrawFace (void) |
| { |
| int f, anim; |
| |
| // PGM 01/19/97 - team color drawing |
| // PGM 03/02/97 - fixed so color swatch only appears in CTF modes |
| if (rogue && |
| (cl.maxclients != 1) && |
| (teamplay.value>3) && |
| (teamplay.value<7)) |
| { |
| int top, bottom; |
| int xofs; |
| char num[12]; |
| scoreboard_t *s; |
| |
| s = &cl.scores[cl.viewentity - 1]; |
| // draw background |
| top = s->colors & 0xf0; |
| bottom = (s->colors & 15)<<4; |
| top = Sbar_ColorForMap (top); |
| bottom = Sbar_ColorForMap (bottom); |
| |
| if (cl.gametype == GAME_DEATHMATCH) |
| xofs = 113; |
| else |
| xofs = ((vid.width - 320)>>1) + 113; |
| |
| Sbar_DrawPic (112, 0, rsb_teambord); |
| Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top); |
| Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom); |
| |
| // draw number |
| f = s->frags; |
| sprintf (num, "%3i",f); |
| |
| if (top==8) |
| { |
| if (num[0] != ' ') |
| Sbar_DrawCharacter(109, 3, 18 + num[0] - '0'); |
| if (num[1] != ' ') |
| Sbar_DrawCharacter(116, 3, 18 + num[1] - '0'); |
| if (num[2] != ' ') |
| Sbar_DrawCharacter(123, 3, 18 + num[2] - '0'); |
| } |
| else |
| { |
| Sbar_DrawCharacter ( 109, 3, num[0]); |
| Sbar_DrawCharacter ( 116, 3, num[1]); |
| Sbar_DrawCharacter ( 123, 3, num[2]); |
| } |
| |
| return; |
| } |
| // PGM 01/19/97 - team color drawing |
| |
| if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) |
| == (IT_INVISIBILITY | IT_INVULNERABILITY) ) |
| { |
| Sbar_DrawPic (112, 0, sb_face_invis_invuln); |
| return; |
| } |
| if (cl.items & IT_QUAD) |
| { |
| Sbar_DrawPic (112, 0, sb_face_quad ); |
| return; |
| } |
| if (cl.items & IT_INVISIBILITY) |
| { |
| Sbar_DrawPic (112, 0, sb_face_invis ); |
| return; |
| } |
| if (cl.items & IT_INVULNERABILITY) |
| { |
| Sbar_DrawPic (112, 0, sb_face_invuln); |
| return; |
| } |
| |
| if (cl.stats[STAT_HEALTH] >= 100) |
| f = 4; |
| else |
| f = cl.stats[STAT_HEALTH] / 20; |
| |
| if (cl.time <= cl.faceanimtime) |
| { |
| anim = 1; |
| sb_updates = 0; // make sure the anim gets drawn over |
| } |
| else |
| anim = 0; |
| Sbar_DrawPic (112, 0, sb_faces[f][anim]); |
| } |
| |
| /* |
| =============== |
| Sbar_Draw |
| =============== |
| */ |
| void Sbar_Draw (void) |
| { |
| if (scr_con_current == vid.height) |
| return; // console is full screen |
| |
| #if 0 |
| if (sb_updates >= vid.numpages) |
| return; |
| #else |
| // Always draw status bar, to handle hardware that always destroys |
| // the frame buffer. (essentially an infinite number of vid pages.) |
| #endif |
| scr_copyeverything = 1; |
| |
| sb_updates++; |
| |
| if (sb_lines && vid.width > 320) |
| Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines); |
| |
| if (sb_lines > 24) |
| { |
| Sbar_DrawInventory (); |
| if (cl.maxclients != 1) |
| Sbar_DrawFrags (); |
| } |
| |
| if (sb_showscores || cl.stats[STAT_HEALTH] <= 0) |
| { |
| Sbar_DrawPic (0, 0, sb_scorebar); |
| Sbar_DrawScoreboard (); |
| sb_updates = 0; |
| } |
| else if (sb_lines) |
| { |
| Sbar_DrawPic (0, 0, sb_sbar); |
| |
| // keys (hipnotic only) |
| //MED 01/04/97 moved keys here so they would not be overwritten |
| if (hipnotic) |
| { |
| if (cl.items & IT_KEY1) |
| Sbar_DrawPic (209, 3, sb_items[0]); |
| if (cl.items & IT_KEY2) |
| Sbar_DrawPic (209, 12, sb_items[1]); |
| } |
| // armor |
| if (cl.items & IT_INVULNERABILITY) |
| { |
| Sbar_DrawNum (24, 0, 666, 3, 1); |
| Sbar_DrawPic (0, 0, draw_disc); |
| } |
| else |
| { |
| if (rogue) |
| { |
| Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, |
| cl.stats[STAT_ARMOR] <= 25); |
| if (cl.items & RIT_ARMOR3) |
| Sbar_DrawPic (0, 0, sb_armor[2]); |
| else if (cl.items & RIT_ARMOR2) |
| Sbar_DrawPic (0, 0, sb_armor[1]); |
| else if (cl.items & RIT_ARMOR1) |
| Sbar_DrawPic (0, 0, sb_armor[0]); |
| } |
| else |
| { |
| Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3 |
| , cl.stats[STAT_ARMOR] <= 25); |
| if (cl.items & IT_ARMOR3) |
| Sbar_DrawPic (0, 0, sb_armor[2]); |
| else if (cl.items & IT_ARMOR2) |
| Sbar_DrawPic (0, 0, sb_armor[1]); |
| else if (cl.items & IT_ARMOR1) |
| Sbar_DrawPic (0, 0, sb_armor[0]); |
| } |
| } |
| |
| // face |
| Sbar_DrawFace (); |
| |
| // health |
| Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3 |
| , cl.stats[STAT_HEALTH] <= 25); |
| |
| // ammo icon |
| if (rogue) |
| { |
| if (cl.items & RIT_SHELLS) |
| Sbar_DrawPic (224, 0, sb_ammo[0]); |
| else if (cl.items & RIT_NAILS) |
| Sbar_DrawPic (224, 0, sb_ammo[1]); |
| else if (cl.items & RIT_ROCKETS) |
| Sbar_DrawPic (224, 0, sb_ammo[2]); |
| else if (cl.items & RIT_CELLS) |
| Sbar_DrawPic (224, 0, sb_ammo[3]); |
| else if (cl.items & RIT_LAVA_NAILS) |
| Sbar_DrawPic (224, 0, rsb_ammo[0]); |
| else if (cl.items & RIT_PLASMA_AMMO) |
| Sbar_DrawPic (224, 0, rsb_ammo[1]); |
| else if (cl.items & RIT_MULTI_ROCKETS) |
| Sbar_DrawPic (224, 0, rsb_ammo[2]); |
| } |
| else |
| { |
| if (cl.items & IT_SHELLS) |
| Sbar_DrawPic (224, 0, sb_ammo[0]); |
| else if (cl.items & IT_NAILS) |
| Sbar_DrawPic (224, 0, sb_ammo[1]); |
| else if (cl.items & IT_ROCKETS) |
| Sbar_DrawPic (224, 0, sb_ammo[2]); |
| else if (cl.items & IT_CELLS) |
| Sbar_DrawPic (224, 0, sb_ammo[3]); |
| } |
| |
| Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, |
| cl.stats[STAT_AMMO] <= 10); |
| } |
| |
| if (vid.width > 320) { |
| if (cl.gametype == GAME_DEATHMATCH) |
| Sbar_MiniDeathmatchOverlay (); |
| } |
| } |
| |
| //============================================================================= |
| |
| /* |
| ================== |
| Sbar_IntermissionNumber |
| |
| ================== |
| */ |
| void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color) |
| { |
| char str[12]; |
| char *ptr; |
| int l, frame; |
| |
| l = Sbar_itoa (num, str); |
| ptr = str; |
| if (l > digits) |
| ptr += (l-digits); |
| if (l < digits) |
| x += (digits-l)*24; |
| |
| while (*ptr) |
| { |
| if (*ptr == '-') |
| frame = STAT_MINUS; |
| else |
| frame = *ptr -'0'; |
| |
| Draw_TransPic (x,y,sb_nums[color][frame]); |
| x += 24; |
| ptr++; |
| } |
| } |
| |
| /* |
| ================== |
| Sbar_DeathmatchOverlay |
| |
| ================== |
| */ |
| void Sbar_DeathmatchOverlay (void) |
| { |
| qpic_t *pic; |
| int i, k, l; |
| int top, bottom; |
| int x, y, f; |
| char num[12]; |
| scoreboard_t *s; |
| |
| scr_copyeverything = 1; |
| scr_fullupdate = 0; |
| |
| pic = Draw_CachePic ("gfx/ranking.lmp"); |
| M_DrawPic ((320-pic->width)/2, 8, pic); |
| |
| // scores |
| Sbar_SortFrags (); |
| |
| // draw the text |
| l = scoreboardlines; |
| |
| x = 80 + ((vid.width - 320)>>1); |
| y = 40; |
| for (i=0 ; i<l ; i++) |
| { |
| k = fragsort[i]; |
| s = &cl.scores[k]; |
| if (!s->name[0]) |
| continue; |
| |
| // draw background |
| top = s->colors & 0xf0; |
| bottom = (s->colors & 15)<<4; |
| top = Sbar_ColorForMap (top); |
| bottom = Sbar_ColorForMap (bottom); |
| |
| Draw_Fill ( x, y, 40, 4, top); |
| Draw_Fill ( x, y+4, 40, 4, bottom); |
| |
| // draw number |
| f = s->frags; |
| sprintf (num, "%3i",f); |
| |
| Draw_Character ( x+8 , y, num[0]); |
| Draw_Character ( x+16 , y, num[1]); |
| Draw_Character ( x+24 , y, num[2]); |
| |
| if (k == cl.viewentity - 1) |
| Draw_Character ( x - 8, y, 12); |
| |
| #if 0 |
| { |
| int total; |
| int n, minutes, tens, units; |
| |
| // draw time |
| total = cl.completed_time - s->entertime; |
| minutes = (int)total/60; |
| n = total - minutes*60; |
| tens = n/10; |
| units = n%10; |
| |
| sprintf (num, "%3i:%i%i", minutes, tens, units); |
| |
| Draw_String ( x+48 , y, num); |
| } |
| #endif |
| |
| // draw name |
| Draw_String (x+64, y, s->name); |
| |
| y += 10; |
| } |
| } |
| |
| /* |
| ================== |
| Sbar_DeathmatchOverlay |
| |
| ================== |
| */ |
| void Sbar_MiniDeathmatchOverlay (void) |
| { |
| qpic_t *pic; |
| int i, k, l; |
| int top, bottom; |
| int x, y, f; |
| char num[12]; |
| scoreboard_t *s; |
| int numlines; |
| |
| if (vid.width < 512 || !sb_lines) |
| return; |
| |
| scr_copyeverything = 1; |
| scr_fullupdate = 0; |
| |
| // scores |
| Sbar_SortFrags (); |
| |
| // draw the text |
| l = scoreboardlines; |
| y = vid.height - sb_lines; |
| numlines = sb_lines/8; |
| if (numlines < 3) |
| return; |
| |
| //find us |
| for (i = 0; i < scoreboardlines; i++) |
| if (fragsort[i] == cl.viewentity - 1) |
| break; |
| |
| if (i == scoreboardlines) // we're not there |
| i = 0; |
| else // figure out start |
| i = i - numlines/2; |
| |
| if (i > scoreboardlines - numlines) |
| i = scoreboardlines - numlines; |
| if (i < 0) |
| i = 0; |
| |
| x = 324; |
| for (/* */; i < scoreboardlines && y < (int) (vid.height - 8) ; i++) |
| { |
| k = fragsort[i]; |
| s = &cl.scores[k]; |
| if (!s->name[0]) |
| continue; |
| |
| // draw background |
| top = s->colors & 0xf0; |
| bottom = (s->colors & 15)<<4; |
| top = Sbar_ColorForMap (top); |
| bottom = Sbar_ColorForMap (bottom); |
| |
| Draw_Fill ( x, y+1, 40, 3, top); |
| Draw_Fill ( x, y+4, 40, 4, bottom); |
| |
| // draw number |
| f = s->frags; |
| sprintf (num, "%3i",f); |
| |
| Draw_Character ( x+8 , y, num[0]); |
| Draw_Character ( x+16 , y, num[1]); |
| Draw_Character ( x+24 , y, num[2]); |
| |
| if (k == cl.viewentity - 1) { |
| Draw_Character ( x, y, 16); |
| Draw_Character ( x + 32, y, 17); |
| } |
| |
| #if 0 |
| { |
| int total; |
| int n, minutes, tens, units; |
| |
| // draw time |
| total = cl.completed_time - s->entertime; |
| minutes = (int)total/60; |
| n = total - minutes*60; |
| tens = n/10; |
| units = n%10; |
| |
| sprintf (num, "%3i:%i%i", minutes, tens, units); |
| |
| Draw_String ( x+48 , y, num); |
| } |
| #endif |
| |
| // draw name |
| Draw_String (x+48, y, s->name); |
| |
| y += 8; |
| } |
| } |
| |
| /* |
| ================== |
| Sbar_IntermissionOverlay |
| |
| ================== |
| */ |
| void Sbar_IntermissionOverlay (void) |
| { |
| qpic_t *pic; |
| int dig; |
| int num; |
| |
| scr_copyeverything = 1; |
| scr_fullupdate = 0; |
| |
| if (cl.gametype == GAME_DEATHMATCH) |
| { |
| Sbar_DeathmatchOverlay (); |
| return; |
| } |
| |
| pic = Draw_CachePic ("gfx/complete.lmp"); |
| Draw_Pic (64, 24, pic); |
| |
| pic = Draw_CachePic ("gfx/inter.lmp"); |
| Draw_TransPic (0, 56, pic); |
| |
| // time |
| dig = cl.completed_time/60; |
| Sbar_IntermissionNumber (160, 64, dig, 3, 0); |
| num = cl.completed_time - dig*60; |
| Draw_TransPic (234,64,sb_colon); |
| Draw_TransPic (246,64,sb_nums[0][num/10]); |
| Draw_TransPic (266,64,sb_nums[0][num%10]); |
| |
| Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0); |
| Draw_TransPic (232,104,sb_slash); |
| Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0); |
| |
| Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0); |
| Draw_TransPic (232,144,sb_slash); |
| Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0); |
| |
| } |
| |
| |
| /* |
| ================== |
| Sbar_FinaleOverlay |
| |
| ================== |
| */ |
| void Sbar_FinaleOverlay (void) |
| { |
| qpic_t *pic; |
| |
| scr_copyeverything = 1; |
| |
| pic = Draw_CachePic ("gfx/finale.lmp"); |
| Draw_TransPic ( (vid.width-pic->width)/2, 16, pic); |
| } |