| /* |
| Copyright (C) 1996-1997 Id Software, Inc. |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| */ |
| |
| // refresh.h -- public interface to refresh functions |
| |
| #define MAXCLIPPLANES 11 |
| |
| #define TOP_RANGE 16 // soldier uniform colors |
| #define BOTTOM_RANGE 96 |
| |
| //============================================================================= |
| |
| typedef struct efrag_s |
| { |
| struct mleaf_s *leaf; |
| struct efrag_s *leafnext; |
| struct entity_s *entity; |
| struct efrag_s *entnext; |
| } efrag_t; |
| |
| |
| typedef struct entity_s |
| { |
| qboolean forcelink; // model changed |
| |
| int update_type; |
| |
| entity_state_t baseline; // to fill in defaults in updates |
| |
| double msgtime; // time of last update |
| vec3_t msg_origins[2]; // last two updates (0 is newest) |
| vec3_t origin; |
| vec3_t msg_angles[2]; // last two updates (0 is newest) |
| vec3_t angles; |
| struct model_s *model; // NULL = no model |
| struct efrag_s *efrag; // linked list of efrags |
| int frame; |
| float syncbase; // for client-side animations |
| byte *colormap; |
| int effects; // light, particals, etc |
| int skinnum; // for Alias models |
| int visframe; // last frame this entity was |
| // found in an active leaf |
| |
| int dlightframe; // dynamic lighting |
| int dlightbits; |
| |
| // FIXME: could turn these into a union |
| int trivial_accept; |
| struct mnode_s *topnode; // for bmodels, first world node |
| // that splits bmodel, or NULL if |
| // not split |
| } entity_t; |
| |
| // !!! if this is changed, it must be changed in asm_draw.h too !!! |
| typedef struct |
| { |
| vrect_t vrect; // subwindow in video for refresh |
| // FIXME: not need vrect next field here? |
| vrect_t aliasvrect; // scaled Alias version |
| int vrectright, vrectbottom; // right & bottom screen coords |
| int aliasvrectright, aliasvrectbottom; // scaled Alias versions |
| float vrectrightedge; // rightmost right edge we care about, |
| // for use in edge list |
| float fvrectx, fvrecty; // for floating-point compares |
| float fvrectx_adj, fvrecty_adj; // left and top edges, for clamping |
| int vrect_x_adj_shift20; // (vrect.x + 0.5 - epsilon) << 20 |
| int vrectright_adj_shift20; // (vrectright + 0.5 - epsilon) << 20 |
| float fvrectright_adj, fvrectbottom_adj; |
| // right and bottom edges, for clamping |
| float fvrectright; // rightmost edge, for Alias clamping |
| float fvrectbottom; // bottommost edge, for Alias clamping |
| float horizontalFieldOfView; // at Z = 1.0, this many X is visible |
| // 2.0 = 90 degrees |
| float xOrigin; // should probably allways be 0.5 |
| float yOrigin; // between be around 0.3 to 0.5 |
| |
| vec3_t vieworg; |
| vec3_t viewangles; |
| |
| float fov_x, fov_y; |
| |
| int ambientlight; |
| } refdef_t; |
| |
| |
| // |
| // refresh |
| // |
| extern int reinit_surfcache; |
| |
| |
| extern refdef_t r_refdef; |
| extern vec3_t r_origin, vpn, vright, vup; |
| |
| extern struct texture_s *r_notexture_mip; |
| |
| |
| void R_Init (void); |
| void R_InitTextures (void); |
| void R_InitEfrags (void); |
| void R_RenderView (void); // must set r_refdef first |
| void R_ViewChanged (vrect_t *pvrect, int lineadj, float aspect); |
| // called whenever r_refdef or vid change |
| void R_InitSky (struct texture_s *mt); // called at level load |
| |
| void R_AddEfrags (entity_t *ent); |
| void R_RemoveEfrags (entity_t *ent); |
| |
| void R_NewMap (void); |
| |
| |
| void R_ParseParticleEffect (void); |
| void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count); |
| void R_RocketTrail (vec3_t start, vec3_t end, int type); |
| |
| #ifdef QUAKE2 |
| void R_DarkFieldParticles (entity_t *ent); |
| #endif |
| void R_EntityParticles (entity_t *ent); |
| void R_BlobExplosion (vec3_t org); |
| void R_ParticleExplosion (vec3_t org); |
| void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength); |
| void R_LavaSplash (vec3_t org); |
| void R_TeleportSplash (vec3_t org); |
| |
| void R_PushDlights (void); |
| |
| |
| // |
| // surface cache related |
| // |
| extern int reinit_surfcache; // if 1, surface cache is currently empty and |
| extern qboolean r_cache_thrash; // set if thrashing the surface cache |
| |
| int D_SurfaceCacheForRes (int width, int height); |
| void D_FlushCaches (void); |
| void D_DeleteSurfaceCache (void); |
| void D_InitCaches (void *buffer, int size); |
| void R_SetVrect (vrect_t *pvrect, vrect_t *pvrectin, int lineadj); |
| |