| /* |
| Copyright (C) 1996-1997 Id Software, Inc. |
| |
| This program is free software; you can redistribute it and/or |
| modify it under the terms of the GNU General Public License |
| as published by the Free Software Foundation; either version 2 |
| of the License, or (at your option) any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
| |
| See the GNU General Public License for more details. |
| |
| You should have received a copy of the GNU General Public License |
| along with this program; if not, write to the Free Software |
| Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
| |
| */ |
| // client.h |
| |
| typedef struct |
| { |
| vec3_t viewangles; |
| |
| // intended velocities |
| float forwardmove; |
| float sidemove; |
| float upmove; |
| #ifdef QUAKE2 |
| byte lightlevel; |
| #endif |
| } usercmd_t; |
| |
| typedef struct |
| { |
| int length; |
| char map[MAX_STYLESTRING]; |
| } lightstyle_t; |
| |
| typedef struct |
| { |
| char name[MAX_SCOREBOARDNAME]; |
| float entertime; |
| int frags; |
| int colors; // two 4 bit fields |
| byte translations[VID_GRADES*256]; |
| } scoreboard_t; |
| |
| typedef struct |
| { |
| int destcolor[3]; |
| int percent; // 0-256 |
| } cshift_t; |
| |
| #define CSHIFT_CONTENTS 0 |
| #define CSHIFT_DAMAGE 1 |
| #define CSHIFT_BONUS 2 |
| #define CSHIFT_POWERUP 3 |
| #define NUM_CSHIFTS 4 |
| |
| #define NAME_LENGTH 64 |
| |
| |
| // |
| // client_state_t should hold all pieces of the client state |
| // |
| |
| #define SIGNONS 4 // signon messages to receive before connected |
| |
| #define MAX_DLIGHTS 32 |
| typedef struct |
| { |
| vec3_t origin; |
| float radius; |
| float die; // stop lighting after this time |
| float decay; // drop this each second |
| float minlight; // don't add when contributing less |
| int key; |
| #ifdef QUAKE2 |
| qboolean dark; // subtracts light instead of adding |
| #endif |
| } dlight_t; |
| |
| |
| #define MAX_BEAMS 24 |
| typedef struct |
| { |
| int entity; |
| struct model_s *model; |
| float endtime; |
| vec3_t start, end; |
| } beam_t; |
| |
| #define MAX_EFRAGS 640 |
| |
| #define MAX_MAPSTRING 2048 |
| #define MAX_DEMOS 8 |
| #define MAX_DEMONAME 16 |
| |
| typedef enum { |
| ca_dedicated, // a dedicated server with no ability to start a client |
| ca_disconnected, // full screen console with no connection |
| ca_connected, // valid netcon, talking to a server |
| cactive_t_max = 1 << 30 |
| } cactive_t; |
| |
| // |
| // the client_static_t structure is persistant through an arbitrary number |
| // of server connections |
| // |
| typedef struct |
| { |
| cactive_t state; |
| |
| // personalization data sent to server |
| char mapstring[MAX_QPATH]; |
| char spawnparms[MAX_MAPSTRING]; // to restart a level |
| |
| // demo loop control |
| int demonum; // -1 = don't play demos |
| char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing |
| |
| // demo recording info must be here, because record is started before |
| // entering a map (and clearing client_state_t) |
| qboolean demorecording; |
| qboolean demoplayback; |
| qboolean timedemo; |
| int forcetrack; // -1 = use normal cd track |
| FILE *demofile; |
| int td_lastframe; // to meter out one message a frame |
| int td_startframe; // host_framecount at start |
| float td_starttime; // realtime at second frame of timedemo |
| |
| |
| // connection information |
| int signon; // 0 to SIGNONS |
| struct qsocket_s *netcon; |
| sizebuf_t message; // writing buffer to send to server |
| |
| } client_static_t; |
| |
| extern client_static_t cls; |
| |
| // |
| // the client_state_t structure is wiped completely at every |
| // server signon |
| // |
| typedef struct |
| { |
| int movemessages; // since connecting to this server |
| // throw out the first couple, so the player |
| // doesn't accidentally do something the |
| // first frame |
| usercmd_t cmd; // last command sent to the server |
| |
| // information for local display |
| int stats[MAX_CL_STATS]; // health, etc |
| int items; // inventory bit flags |
| float item_gettime[32]; // cl.time of aquiring item, for blinking |
| float faceanimtime; // use anim frame if cl.time < this |
| |
| cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups |
| cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types |
| |
| // the client maintains its own idea of view angles, which are |
| // sent to the server each frame. The server sets punchangle when |
| // the view is temporarliy offset, and an angle reset commands at the start |
| // of each level and after teleporting. |
| vec3_t mviewangles[2]; // during demo playback viewangles is lerped |
| // between these |
| vec3_t viewangles; |
| |
| vec3_t mvelocity[2]; // update by server, used for lean+bob |
| // (0 is newest) |
| vec3_t velocity; // lerped between mvelocity[0] and [1] |
| |
| vec3_t punchangle; // temporary offset |
| |
| // pitch drifting vars |
| float idealpitch; |
| float pitchvel; |
| qboolean nodrift; |
| float driftmove; |
| double laststop; |
| |
| float viewheight; |
| float crouch; // local amount for smoothing stepups |
| |
| qboolean paused; // send over by server |
| qboolean onground; |
| qboolean inwater; |
| |
| int intermission; // don't change view angle, full screen, etc |
| int completed_time; // latched at intermission start |
| |
| double mtime[2]; // the timestamp of last two messages |
| double time; // clients view of time, should be between |
| // servertime and oldservertime to generate |
| // a lerp point for other data |
| double oldtime; // previous cl.time, time-oldtime is used |
| // to decay light values and smooth step ups |
| |
| |
| float last_received_message; // (realtime) for net trouble icon |
| |
| // |
| // information that is static for the entire time connected to a server |
| // |
| struct model_s *model_precache[MAX_MODELS]; |
| struct sfx_s *sound_precache[MAX_SOUNDS]; |
| |
| char levelname[40]; // for display on solo scoreboard |
| int viewentity; // cl_entitites[cl.viewentity] = player |
| int maxclients; |
| int gametype; |
| |
| // refresh related state |
| struct model_s *worldmodel; // cl_entitites[0].model |
| struct efrag_s *free_efrags; |
| int num_entities; // held in cl_entities array |
| int num_statics; // held in cl_staticentities array |
| entity_t viewent; // the gun model |
| |
| int cdtrack, looptrack; // cd audio |
| |
| // frag scoreboard |
| scoreboard_t *scores; // [cl.maxclients] |
| |
| #ifdef QUAKE2 |
| // light level at player's position including dlights |
| // this is sent back to the server each frame |
| // architectually ugly but it works |
| int light_level; |
| #endif |
| } client_state_t; |
| |
| |
| // |
| // cvars |
| // |
| extern cvar_t cl_name; |
| extern cvar_t cl_color; |
| |
| extern cvar_t cl_upspeed; |
| extern cvar_t cl_forwardspeed; |
| extern cvar_t cl_backspeed; |
| extern cvar_t cl_sidespeed; |
| |
| extern cvar_t cl_movespeedkey; |
| |
| extern cvar_t cl_yawspeed; |
| extern cvar_t cl_pitchspeed; |
| |
| extern cvar_t cl_anglespeedkey; |
| |
| extern cvar_t cl_autofire; |
| |
| extern cvar_t cl_shownet; |
| extern cvar_t cl_nolerp; |
| |
| extern cvar_t cl_pitchdriftspeed; |
| extern cvar_t lookspring; |
| extern cvar_t lookstrafe; |
| extern cvar_t sensitivity; |
| |
| extern cvar_t m_pitch; |
| extern cvar_t m_yaw; |
| extern cvar_t m_forward; |
| extern cvar_t m_side; |
| |
| |
| #define MAX_TEMP_ENTITIES 64 // lightning bolts, etc |
| #define MAX_STATIC_ENTITIES 128 // torches, etc |
| |
| extern client_state_t cl; |
| |
| // FIXME, allocate dynamically |
| extern efrag_t cl_efrags[MAX_EFRAGS]; |
| extern entity_t cl_entities[MAX_EDICTS]; |
| extern entity_t cl_static_entities[MAX_STATIC_ENTITIES]; |
| extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES]; |
| extern dlight_t cl_dlights[MAX_DLIGHTS]; |
| extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES]; |
| extern beam_t cl_beams[MAX_BEAMS]; |
| |
| //============================================================================= |
| |
| // |
| // cl_main |
| // |
| dlight_t *CL_AllocDlight (int key); |
| void CL_DecayLights (void); |
| |
| void CL_Init (void); |
| |
| void CL_EstablishConnection (const char *host); |
| void CL_Signon1 (void); |
| void CL_Signon2 (void); |
| void CL_Signon3 (void); |
| void CL_Signon4 (void); |
| |
| void CL_Disconnect (void); |
| void CL_Disconnect_f (void); |
| void CL_NextDemo (void); |
| |
| #define MAX_VISEDICTS 256 |
| extern int cl_numvisedicts; |
| extern entity_t *cl_visedicts[MAX_VISEDICTS]; |
| |
| // |
| // cl_input |
| // |
| typedef struct |
| { |
| int down[2]; // key nums holding it down |
| int state; // low bit is down state |
| } kbutton_t; |
| |
| extern kbutton_t in_mlook, in_klook; |
| extern kbutton_t in_strafe; |
| extern kbutton_t in_speed; |
| |
| void CL_InitInput (void); |
| void CL_SendCmd (void); |
| void CL_SendMove (usercmd_t *cmd); |
| |
| void CL_ParseTEnt (void); |
| void CL_UpdateTEnts (void); |
| |
| void CL_ClearState (void); |
| |
| |
| int CL_ReadFromServer (void); |
| void CL_WriteToServer (usercmd_t *cmd); |
| void CL_BaseMove (usercmd_t *cmd); |
| |
| |
| float CL_KeyState (kbutton_t *key); |
| const char *Key_KeynumToString (int keynum); |
| |
| // |
| // cl_demo.c |
| // |
| void CL_StopPlayback (void); |
| int CL_GetMessage (void); |
| |
| void CL_Stop_f (void); |
| void CL_Record_f (void); |
| void CL_PlayDemo_f (void); |
| void CL_TimeDemo_f (void); |
| |
| // |
| // cl_parse.c |
| // |
| void CL_ParseServerMessage (void); |
| void CL_NewTranslation (int slot); |
| |
| // |
| // view |
| // |
| void V_StartPitchDrift (void); |
| void V_StopPitchDrift (void); |
| |
| void V_RenderView (void); |
| void V_UpdatePalette (void); |
| void V_Register (void); |
| void V_ParseDamage (void); |
| void V_SetContentsColor (int contents); |
| |
| |
| // |
| // cl_tent |
| // |
| void CL_InitTEnts (void); |
| void CL_SignonReply (void); |